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https://github.com/Lime3DS/Lime3DS
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renderer_base: In-class initialize variables
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1 changed files with 2 additions and 5 deletions
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@ -22,9 +22,6 @@ public:
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kFramebuffer_Texture
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kFramebuffer_Texture
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};
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};
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RendererBase() : m_current_fps(0), m_current_frame(0) {
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}
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virtual ~RendererBase() {
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virtual ~RendererBase() {
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}
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}
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@ -62,8 +59,8 @@ public:
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protected:
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protected:
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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f32 m_current_fps; ///< Current framerate, should be set by the renderer
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame; ///< Current frame, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
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private:
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bool opengl_rasterizer_active = false;
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bool opengl_rasterizer_active = false;
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