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https://github.com/Lime3DS/Lime3DS
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Merge pull request #2441 from jroweboy/titlebar
Gui: Change title bar to include build name
This commit is contained in:
commit
4dee08b343
6 changed files with 32 additions and 5 deletions
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@ -79,8 +79,8 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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std::string window_title =
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std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
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Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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render_window = SDL_CreateWindow(
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render_window = SDL_CreateWindow(
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window_title.c_str(),
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window_title.c_str(),
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // x position
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@ -101,8 +101,8 @@ private:
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) {
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: QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) {
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std::string window_title =
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std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name,
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Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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keyboard_id = KeyMap::NewDeviceId();
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@ -69,7 +69,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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ConnectMenuEvents();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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ConnectWidgetEvents();
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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setWindowTitle(QString("Citra %1| %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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show();
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show();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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@ -1,4 +1,27 @@
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# Generate cpp with Git revision from template
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# Generate cpp with Git revision from template
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# Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well
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set(REPO_NAME "")
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if ($ENV{CI})
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if ($ENV{TRAVIS})
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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elseif($ENV{APPVEYOR})
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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endif()
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# regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1
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string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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if (${CMAKE_MATCH_COUNT} GREATER 0)
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# capitalize the first letter of each word in the repo name.
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string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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foreach(WORD ${REPO_NAME_LIST})
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string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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# this leaves a trailing space on the last word, but we actually want that
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# because of how its styled in the title bar.
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set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ")
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endforeach()
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endif()
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endif()
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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set(SRCS
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set(SRCS
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@ -7,12 +7,14 @@
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#define GIT_REV "@GIT_REV@"
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#define GIT_REV "@GIT_REV@"
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#define GIT_BRANCH "@GIT_BRANCH@"
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#define GIT_BRANCH "@GIT_BRANCH@"
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#define GIT_DESC "@GIT_DESC@"
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#define GIT_DESC "@GIT_DESC@"
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#define BUILD_NAME "@REPO_NAME@"
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namespace Common {
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namespace Common {
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const char g_scm_rev[] = GIT_REV;
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const char g_scm_rev[] = GIT_REV;
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const char g_scm_branch[] = GIT_BRANCH;
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const char g_scm_branch[] = GIT_BRANCH;
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const char g_scm_desc[] = GIT_DESC;
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const char g_scm_desc[] = GIT_DESC;
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const char g_build_name[] = BUILD_NAME;
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} // namespace
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} // namespace
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@ -9,5 +9,6 @@ namespace Common {
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extern const char g_scm_rev[];
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extern const char g_scm_rev[];
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extern const char g_scm_branch[];
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extern const char g_scm_branch[];
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extern const char g_scm_desc[];
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extern const char g_scm_desc[];
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extern const char g_build_name[];
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} // namespace
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} // namespace
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