mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
Add shader disk caching
This commit is contained in:
parent
ce3f8bf94e
commit
4e9ec4efd0
17 changed files with 1097 additions and 62 deletions
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@ -31,6 +31,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_disk_cache.cpp
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renderer_opengl/gl_shader_disk_cache.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_manager.cpp
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@ -4,6 +4,8 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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@ -17,6 +19,14 @@ struct OutputVertex;
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namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Decompile,
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Build,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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@ -71,5 +81,8 @@ public:
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virtual bool AccelerateDrawBatch(bool is_indexed) {
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return false;
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}
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading,
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const DiskResourceLoadCallback& callback) {}
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};
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} // namespace VideoCore
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@ -6,8 +6,9 @@
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#include <memory>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/video_core.h"
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namespace Frontend {
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class EmuWindow;
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@ -23,7 +24,7 @@ public:
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virtual ~RendererBase();
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/// Initialize the renderer
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virtual Core::System::ResultStatus Init() = 0;
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virtual VideoCore::ResultStatus Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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@ -15,6 +15,7 @@
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs_framebuffer.h"
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@ -171,6 +172,11 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
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RasterizerOpenGL::~RasterizerOpenGL() {}
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_program_manager->LoadDiskCache(stop_loading, callback);
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}
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void RasterizerOpenGL::SyncEntireState() {
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// Sync fixed function OpenGL state
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SyncClipEnabled();
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@ -378,16 +384,15 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
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bool RasterizerOpenGL::SetupVertexShader() {
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MICROPROFILE_SCOPE(OpenGL_VS);
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PicaVSConfig vs_config(Pica::g_state.regs, Pica::g_state.vs);
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return shader_program_manager->UseProgrammableVertexShader(vs_config, Pica::g_state.vs);
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return shader_program_manager->UseProgrammableVertexShader(Pica::g_state.regs,
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Pica::g_state.vs);
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}
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bool RasterizerOpenGL::SetupGeometryShader() {
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MICROPROFILE_SCOPE(OpenGL_GS);
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const auto& regs = Pica::g_state.regs;
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if (regs.pipeline.use_gs == Pica::PipelineRegs::UseGS::No) {
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PicaFixedGSConfig gs_config(regs);
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shader_program_manager->UseFixedGeometryShader(gs_config);
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shader_program_manager->UseFixedGeometryShader(regs);
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return true;
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} else {
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LOG_ERROR(Render_OpenGL, "Accelerate draw doesn't support geometry shader");
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@ -1622,8 +1627,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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}
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void RasterizerOpenGL::SetShader() {
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auto config = PicaFSConfig::BuildFromRegs(Pica::g_state.regs);
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shader_program_manager->UseFragmentShader(config);
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shader_program_manager->UseFragmentShader(Pica::g_state.regs);
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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@ -42,6 +42,9 @@ public:
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explicit RasterizerOpenGL(Frontend::EmuWindow& renderer);
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~RasterizerOpenGL() override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) override;
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void DrawTriangles() override;
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@ -56,7 +56,7 @@ struct Subroutine {
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/// Analyzes shader code and produces a set of subroutines.
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class ControlFlowAnalyzer {
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public:
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ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset)
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ControlFlowAnalyzer(const Pica::Shader::ProgramCode& program_code, u32 main_offset)
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: program_code(program_code) {
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// Recursively finds all subroutines.
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@ -70,7 +70,7 @@ public:
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}
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private:
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const ProgramCode& program_code;
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const Pica::Shader::ProgramCode& program_code;
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std::set<Subroutine> subroutines;
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std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
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@ -246,8 +246,9 @@ constexpr auto GetSelectorSrc3 = GetSelectorSrc<&SwizzlePattern::GetSelectorSrc3
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class GLSLGenerator {
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public:
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GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
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const SwizzleData& swizzle_data, u32 main_offset,
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GLSLGenerator(const std::set<Subroutine>& subroutines,
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const Pica::Shader::ProgramCode& program_code,
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const Pica::Shader::SwizzleData& swizzle_data, u32 main_offset,
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const RegGetter& inputreg_getter, const RegGetter& outputreg_getter,
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bool sanitize_mul)
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: subroutines(subroutines), program_code(program_code), swizzle_data(swizzle_data),
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@ -865,8 +866,8 @@ private:
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private:
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const std::set<Subroutine>& subroutines;
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const ProgramCode& program_code;
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const SwizzleData& swizzle_data;
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const Pica::Shader::ProgramCode& program_code;
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const Pica::Shader::SwizzleData& swizzle_data;
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const u32 main_offset;
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const RegGetter& inputreg_getter;
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const RegGetter& outputreg_getter;
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@ -888,9 +889,9 @@ bool exec_shader();
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)";
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}
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std::optional<std::string> DecompileProgram(const ProgramCode& program_code,
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const SwizzleData& swizzle_data, u32 main_offset,
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const RegGetter& inputreg_getter,
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std::optional<std::string> DecompileProgram(const Pica::Shader::ProgramCode& program_code,
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const Pica::Shader::SwizzleData& swizzle_data,
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u32 main_offset, const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul) {
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try {
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@ -11,15 +11,14 @@
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namespace OpenGL::ShaderDecompiler {
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using ProgramCode = std::array<u32, Pica::Shader::MAX_PROGRAM_CODE_LENGTH>;
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using SwizzleData = std::array<u32, Pica::Shader::MAX_SWIZZLE_DATA_LENGTH>;
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using RegGetter = std::function<std::string(u32)>;
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using ProgramResult = std::string;
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std::string GetCommonDeclarations();
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std::optional<std::string> DecompileProgram(const ProgramCode& program_code,
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const SwizzleData& swizzle_data, u32 main_offset,
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const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul);
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std::optional<ProgramResult> DecompileProgram(const Pica::Shader::ProgramCode& program_code,
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const Pica::Shader::SwizzleData& swizzle_data,
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u32 main_offset, const RegGetter& inputreg_getter,
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const RegGetter& outputreg_getter, bool sanitize_mul);
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} // namespace OpenGL::ShaderDecompiler
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489
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
Normal file
489
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
Normal file
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@ -0,0 +1,489 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/zstd_compression.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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namespace OpenGL {
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using ShaderCacheVersionHash = std::array<u8, 64>;
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enum class TransferableEntryKind : u32 {
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Raw,
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};
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enum class PrecompiledEntryKind : u32 {
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Decompiled,
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Dump,
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};
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constexpr u32 NativeVersion = 1;
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
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std::memcpy(hash.data(), Common::g_shader_cache_version, length);
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return hash;
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}
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
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RawShaderConfig config, ProgramCode program_code)
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: unique_identifier{unique_identifier}, program_type{program_type}, config{config},
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program_code{std::move(program_code)} {}
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ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
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ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
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bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
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if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
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return false;
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}
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u64 reg_array_len{};
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if (file.ReadBytes(®_array_len, sizeof(u64)) != sizeof(u64)) {
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return false;
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}
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if (file.ReadArray(config.reg_array.data(), reg_array_len) != reg_array_len) {
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return false;
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}
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// Read in type specific configuration
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if (program_type == ProgramType::VS) {
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u64 code_len{};
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if (file.ReadBytes(&code_len, sizeof(u64)) != sizeof(u64)) {
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return false;
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}
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program_code.resize(code_len);
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if (file.ReadArray(program_code.data(), code_len) != code_len) {
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return false;
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}
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}
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return true;
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}
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bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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if (file.WriteObject(unique_identifier) != 1 ||
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file.WriteObject(static_cast<u32>(program_type)) != 1) {
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return false;
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}
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// Just for future proofing, save the sizes of the array to the file
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const std::size_t reg_array_len = Pica::Regs::NUM_REGS;
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if (file.WriteObject(static_cast<u64>(reg_array_len)) != 1) {
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return false;
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}
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if (file.WriteArray(config.reg_array.data(), reg_array_len) != reg_array_len) {
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return false;
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}
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if (program_type == ProgramType::VS) {
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const std::size_t code_len = program_code.size();
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if (file.WriteObject(static_cast<u64>(code_len)) != 1) {
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return false;
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}
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if (file.WriteArray(program_code.data(), code_len) != code_len) {
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return false;
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}
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}
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return true;
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}
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ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
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ShaderDiskCache::~ShaderDiskCache() = default;
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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const bool has_title_id = GetProgramID() != 0;
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if (!Settings::values.use_disk_shader_cache || !has_title_id)
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return {};
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tried_to_load = true;
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FileUtil::IOFile file(GetTransferablePath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
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GetTitleID());
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return {};
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}
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u32 version{};
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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LOG_ERROR(Render_OpenGL,
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"Failed to get transferable cache version for title id={} - skipping",
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GetTitleID());
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return {};
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}
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if (version < NativeVersion) {
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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file.Close();
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InvalidateTransferable();
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return {};
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}
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if (version > NativeVersion) {
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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"of the emulator - skipping");
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return {};
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}
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheRaw> raws;
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while (file.Tell() < file.GetSize()) {
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TransferableEntryKind kind{};
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
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return {};
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}
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switch (kind) {
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry;
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if (!entry.Load(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
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return {};
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}
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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raws.push_back(std::move(entry));
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break;
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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static_cast<u32>(kind));
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return {};
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}
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}
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return {raws};
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}
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std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
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ShaderDiskCache::LoadPrecompiled() {
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if (!IsUsable())
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return {};
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FileUtil::IOFile file(GetPrecompiledPath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
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GetTitleID());
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return {};
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}
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const auto result = LoadPrecompiledFile(file);
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if (!result) {
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LOG_INFO(Render_OpenGL,
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"Failed to load precompiled cache for game with title id={} - removing",
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GetTitleID());
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file.Close();
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InvalidatePrecompiled();
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return {};
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}
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return *result;
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}
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std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
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ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
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// Read compressed file from disk and decompress to virtual precompiled cache file
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std::vector<u8> compressed(file.GetSize());
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file.ReadBytes(compressed.data(), compressed.size());
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const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
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SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
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precompiled_cache_virtual_file_offset = 0;
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ShaderCacheVersionHash file_hash{};
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if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
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precompiled_cache_virtual_file_offset = 0;
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return {};
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}
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if (GetShaderCacheVersionHash() != file_hash) {
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
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precompiled_cache_virtual_file_offset = 0;
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return {};
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}
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std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
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ShaderDumpsMap dumps;
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while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
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PrecompiledEntryKind kind{};
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if (!LoadObjectFromPrecompiled(kind)) {
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return {};
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}
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switch (kind) {
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case PrecompiledEntryKind::Decompiled: {
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u64 unique_identifier{};
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if (!LoadObjectFromPrecompiled(unique_identifier)) {
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return {};
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}
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auto entry = LoadDecompiledEntry();
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if (!entry) {
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return {};
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}
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decompiled.insert({unique_identifier, std::move(*entry)});
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break;
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}
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case PrecompiledEntryKind::Dump: {
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u64 unique_identifier;
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if (!LoadObjectFromPrecompiled(unique_identifier)) {
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return {};
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}
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ShaderDiskCacheDump dump;
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if (!LoadObjectFromPrecompiled(dump.binary_format)) {
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return {};
|
||||
}
|
||||
|
||||
u32 binary_length{};
|
||||
if (!LoadObjectFromPrecompiled(binary_length)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dump.binary.resize(binary_length);
|
||||
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dumps.insert({unique_identifier, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {{decompiled, dumps}};
|
||||
}
|
||||
|
||||
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCache::LoadDecompiledEntry() {
|
||||
u32 code_size{};
|
||||
if (!LoadObjectFromPrecompiled(code_size)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string code(code_size, '\0');
|
||||
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::move(code);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
bool ShaderDiskCache::SaveDecompiledFile(u64 unique_identifier,
|
||||
const ShaderDecompiler::ProgramResult& code) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
|
||||
!SaveObjectToPrecompiled(unique_identifier) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
|
||||
!SaveArrayToPrecompiled(code.data(), code.size())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderDiskCache::InvalidateTransferable() {
|
||||
if (!FileUtil::Delete(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
}
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
void ShaderDiskCache::InvalidatePrecompiled() {
|
||||
// Clear virtaul precompiled cache file
|
||||
precompiled_cache_virtual_file.Resize(0);
|
||||
|
||||
if (!FileUtil::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
// The shader already exists
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
transferable.insert({id, entry});
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveDecompiled(u64 unique_identifier,
|
||||
const ShaderDecompiler::ProgramResult& code) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
if (precompiled_cache_virtual_file.GetSize() == 0) {
|
||||
SavePrecompiledHeaderToVirtualPrecompiledCache();
|
||||
}
|
||||
|
||||
if (!SaveDecompiledFile(unique_identifier, code)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to save decompiled entry to the precompiled file - removing");
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveDump(u64 unique_identifier, GLuint program) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
|
||||
!SaveObjectToPrecompiled(unique_identifier) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
|
||||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
unique_identifier);
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCache::IsUsable() const {
|
||||
return tried_to_load && Settings::values.use_disk_shader_cache;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCache::AppendTransferableFile() {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
|
||||
FileUtil::IOFile file(transferable_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
return {};
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
if (file.WriteObject(NativeVersion) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
|
||||
transferable_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SavePrecompiledHeaderToVirtualPrecompiledCache() {
|
||||
const auto hash{GetShaderCacheVersionHash()};
|
||||
if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
"Failed to write precompiled cache version hash to virtual precompiled cache file");
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveVirtualPrecompiledFile() {
|
||||
precompiled_cache_virtual_file_offset = 0;
|
||||
const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
|
||||
const std::vector<u8>& compressed =
|
||||
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
FileUtil::IOFile file(precompiled_path, "wb");
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
return;
|
||||
}
|
||||
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
|
||||
precompiled_path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCache::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
||||
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||
CreateDir(GetPrecompiledDir());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCache::GetTransferablePath() {
|
||||
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCache::GetPrecompiledPath() {
|
||||
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCache::GetTransferableDir() const {
|
||||
return GetBaseDir() + DIR_SEP "transferable";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCache::GetPrecompiledDir() const {
|
||||
return GetBaseDir() + DIR_SEP "precompiled";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCache::GetBaseDir() const {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
}
|
||||
|
||||
u64 ShaderDiskCache::GetProgramID() {
|
||||
// Skip games without title id
|
||||
if (program_id != 0) {
|
||||
return program_id;
|
||||
}
|
||||
if (Core::System::GetInstance().GetAppLoader().ReadProgramId(program_id) !=
|
||||
Loader::ResultStatus::Success) {
|
||||
return 0;
|
||||
}
|
||||
return program_id;
|
||||
}
|
||||
|
||||
std::string ShaderDiskCache::GetTitleID() {
|
||||
if (!title_id.empty()) {
|
||||
return title_id;
|
||||
}
|
||||
title_id = fmt::format("{:016X}", GetProgramID());
|
||||
return title_id;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
213
src/video_core/renderer_opengl/gl_shader_disk_cache.h
Normal file
213
src/video_core/renderer_opengl/gl_shader_disk_cache.h
Normal file
|
@ -0,0 +1,213 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/vfs/vfs_vector.h"
|
||||
#include "video_core/regs.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace FileUtil {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct ShaderDiskCacheDecompiled;
|
||||
struct ShaderDiskCacheDump;
|
||||
|
||||
using RawShaderConfig = Pica::Regs;
|
||||
using ProgramCode = std::vector<u32>;
|
||||
using ShaderDecompiledMap = std::unordered_map<u64, ShaderDiskCacheDecompiled>;
|
||||
using ShaderDumpsMap = std::unordered_map<u64, ShaderDiskCacheDump>;
|
||||
|
||||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
RawShaderConfig config, ProgramCode program_code);
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
bool Load(FileUtil::IOFile& file);
|
||||
|
||||
bool Save(FileUtil::IOFile& file) const;
|
||||
|
||||
u64 GetUniqueIdentifier() const {
|
||||
return unique_identifier;
|
||||
}
|
||||
|
||||
ProgramType GetProgramType() const {
|
||||
return program_type;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
}
|
||||
|
||||
const RawShaderConfig& GetRawShaderConfig() const {
|
||||
return config;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
ProgramType program_type{};
|
||||
RawShaderConfig config{};
|
||||
ProgramCode program_code{};
|
||||
};
|
||||
|
||||
/// Contains decompiled data from a shader
|
||||
struct ShaderDiskCacheDecompiled {
|
||||
ShaderDecompiler::ProgramResult code;
|
||||
};
|
||||
|
||||
/// Contains an OpenGL dumped binary program
|
||||
struct ShaderDiskCacheDump {
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
class ShaderDiskCache {
|
||||
public:
|
||||
explicit ShaderDiskCache(bool separable);
|
||||
~ShaderDiskCache();
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::vector<ShaderDiskCacheRaw>> LoadTransferable();
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||
std::pair<ShaderDecompiledMap, ShaderDumpsMap> LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable();
|
||||
|
||||
/// Removes the precompiled cache file and clears virtual precompiled cache file.
|
||||
void InvalidatePrecompiled();
|
||||
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const ShaderDecompiler::ProgramResult& code);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(u64 unique_identifier, GLuint program);
|
||||
|
||||
/// Serializes virtual precompiled shader cache file to real file
|
||||
void SaveVirtualPrecompiledFile();
|
||||
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::pair<ShaderDecompiledMap, ShaderDumpsMap>> LoadPrecompiledFile(
|
||||
FileUtil::IOFile& file);
|
||||
|
||||
/// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
|
||||
/// failure.
|
||||
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
|
||||
|
||||
/// Saves a decompiled entry to the passed file. Returns true on success.
|
||||
bool SaveDecompiledFile(u64 unique_identifier, const ShaderDecompiler::ProgramResult& code);
|
||||
|
||||
/// Returns if the cache can be used
|
||||
bool IsUsable() const;
|
||||
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile();
|
||||
|
||||
/// Save precompiled header to precompiled_cache_in_memory
|
||||
void SavePrecompiledHeaderToVirtualPrecompiledCache();
|
||||
|
||||
/// Create shader disk cache directories. Returns true on success.
|
||||
bool EnsureDirectories() const;
|
||||
|
||||
/// Gets current game's transferable file path
|
||||
std::string GetTransferablePath();
|
||||
|
||||
/// Gets current game's precompiled file path
|
||||
std::string GetPrecompiledPath();
|
||||
|
||||
/// Get user's transferable directory path
|
||||
std::string GetTransferableDir() const;
|
||||
|
||||
/// Get user's precompiled directory path
|
||||
std::string GetPrecompiledDir() const;
|
||||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
|
||||
/// Get current game's title id as u64
|
||||
u64 GetProgramID();
|
||||
|
||||
/// Get current game's title id
|
||||
std::string GetTitleID();
|
||||
|
||||
template <typename T>
|
||||
bool SaveArrayToPrecompiled(const T* data, std::size_t length) {
|
||||
const std::size_t write_length = precompiled_cache_virtual_file.WriteArray(
|
||||
data, length, precompiled_cache_virtual_file_offset);
|
||||
precompiled_cache_virtual_file_offset += write_length;
|
||||
return write_length == sizeof(T) * length;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool LoadArrayFromPrecompiled(T* data, std::size_t length) {
|
||||
const std::size_t read_length = precompiled_cache_virtual_file.ReadArray(
|
||||
data, length, precompiled_cache_virtual_file_offset);
|
||||
precompiled_cache_virtual_file_offset += read_length;
|
||||
return read_length == sizeof(T) * length;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool SaveObjectToPrecompiled(const T& object) {
|
||||
return SaveArrayToPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
bool SaveObjectToPrecompiled(bool object) {
|
||||
const auto value = static_cast<u8>(object);
|
||||
return SaveArrayToPrecompiled(&value, 1);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool LoadObjectFromPrecompiled(T& object) {
|
||||
return LoadArrayFromPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||
// file
|
||||
Common::VectorVfsFile precompiled_cache_virtual_file;
|
||||
// Stores the current offset of the precompiled cache file for IO purposes
|
||||
std::size_t precompiled_cache_virtual_file_offset = 0;
|
||||
|
||||
// Stored transferable shaders
|
||||
std::unordered_map<u64, ShaderDiskCacheRaw> transferable;
|
||||
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
|
||||
bool separable{};
|
||||
|
||||
u64 program_id{};
|
||||
std::string title_id;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -16,6 +16,8 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
enum class ProgramType : u32 { VS, GS, FS };
|
||||
|
||||
enum Attributes {
|
||||
ATTRIBUTE_POSITION,
|
||||
ATTRIBUTE_COLOR,
|
||||
|
@ -161,8 +163,11 @@ struct PicaShaderConfigCommon {
|
|||
* shader.
|
||||
*/
|
||||
struct PicaVSConfig : Common::HashableStruct<PicaShaderConfigCommon> {
|
||||
explicit PicaVSConfig(const Pica::Regs& regs, Pica::Shader::ShaderSetup& setup) {
|
||||
state.Init(regs.vs, setup);
|
||||
explicit PicaVSConfig(const Pica::ShaderRegs& regs, Pica::Shader::ShaderSetup& setup) {
|
||||
state.Init(regs, setup);
|
||||
}
|
||||
explicit PicaVSConfig(PicaShaderConfigCommon& conf) {
|
||||
state = conf;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -3,13 +3,79 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include <boost/variant.hpp>
|
||||
#include "core/core.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static u64 GetUniqueIdentifier(const Pica::Regs& regs, const ProgramCode& code) {
|
||||
u64 hash = 0;
|
||||
u64 regs_uid = Common::ComputeHash64(regs.reg_array.data(), Pica::Regs::NUM_REGS * sizeof(u32));
|
||||
boost::hash_combine(hash, regs_uid);
|
||||
if (code.size() > 0) {
|
||||
u64 code_uid = Common::ComputeHash64(code.data(), code.size() * sizeof(u32));
|
||||
boost::hash_combine(hash, code_uid);
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
static OGLProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
||||
const std::set<GLenum>& supported_formats) {
|
||||
|
||||
if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
|
||||
return {};
|
||||
}
|
||||
|
||||
auto shader = OGLProgram();
|
||||
shader.handle = glCreateProgram();
|
||||
glProgramParameteri(shader.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
glProgramBinary(shader.handle, dump.binary_format, dump.binary.data(),
|
||||
static_cast<GLsizei>(dump.binary.size()));
|
||||
|
||||
GLint link_status{};
|
||||
glGetProgramiv(shader.handle, GL_LINK_STATUS, &link_status);
|
||||
if (link_status == GL_FALSE) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
|
||||
return {};
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
static std::set<GLenum> GetSupportedFormats() {
|
||||
std::set<GLenum> supported_formats;
|
||||
|
||||
GLint num_formats{};
|
||||
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
|
||||
|
||||
std::vector<GLint> formats(num_formats);
|
||||
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
|
||||
|
||||
for (const GLint format : formats)
|
||||
supported_formats.insert(static_cast<GLenum>(format));
|
||||
return supported_formats;
|
||||
}
|
||||
|
||||
static std::tuple<PicaVSConfig, Pica::Shader::ShaderSetup> BuildVSConfigFromRaw(
|
||||
const ShaderDiskCacheRaw& raw) {
|
||||
Pica::Shader::ProgramCode program_code{};
|
||||
Pica::Shader::SwizzleData swizzle_data{};
|
||||
std::copy_n(raw.GetProgramCode().begin(), Pica::Shader::MAX_PROGRAM_CODE_LENGTH,
|
||||
program_code.begin());
|
||||
std::copy_n(raw.GetProgramCode().begin() + Pica::Shader::MAX_PROGRAM_CODE_LENGTH,
|
||||
Pica::Shader::MAX_SWIZZLE_DATA_LENGTH, swizzle_data.begin());
|
||||
Pica::Shader::ShaderSetup setup;
|
||||
setup.program_code = program_code;
|
||||
setup.swizzle_data = swizzle_data;
|
||||
return {PicaVSConfig{raw.GetRawShaderConfig().vs, setup}, setup};
|
||||
}
|
||||
|
||||
static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
|
||||
std::size_t expected_size) {
|
||||
const GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
||||
|
@ -121,6 +187,10 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Inject(OGLProgram&& program) {
|
||||
shader_or_program = std::move(program);
|
||||
}
|
||||
|
||||
private:
|
||||
boost::variant<OGLShader, OGLProgram> shader_or_program;
|
||||
};
|
||||
|
@ -143,13 +213,22 @@ template <typename KeyConfigType, std::string (*CodeGenerator)(const KeyConfigTy
|
|||
class ShaderCache {
|
||||
public:
|
||||
explicit ShaderCache(bool separable) : separable(separable) {}
|
||||
GLuint Get(const KeyConfigType& config) {
|
||||
std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get(
|
||||
const KeyConfigType& config) {
|
||||
auto [iter, new_shader] = shaders.emplace(config, OGLShaderStage{separable});
|
||||
OGLShaderStage& cached_shader = iter->second;
|
||||
std::optional<ShaderDecompiler::ProgramResult> result{};
|
||||
if (new_shader) {
|
||||
cached_shader.Create(CodeGenerator(config, separable).c_str(), ShaderType);
|
||||
result = CodeGenerator(config, separable);
|
||||
cached_shader.Create(result->c_str(), ShaderType);
|
||||
}
|
||||
return cached_shader.GetHandle();
|
||||
return {cached_shader.GetHandle(), result};
|
||||
}
|
||||
|
||||
void Inject(const KeyConfigType& key, std::string decomp, OGLProgram&& program) {
|
||||
OGLShaderStage stage{separable};
|
||||
stage.Inject(std::move(program));
|
||||
shaders.emplace(key, std::move(stage));
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -169,30 +248,41 @@ template <typename KeyConfigType,
|
|||
class ShaderDoubleCache {
|
||||
public:
|
||||
explicit ShaderDoubleCache(bool separable) : separable(separable) {}
|
||||
GLuint Get(const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) {
|
||||
std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get(
|
||||
const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) {
|
||||
std::optional<ShaderDecompiler::ProgramResult> result{};
|
||||
auto map_it = shader_map.find(key);
|
||||
if (map_it == shader_map.end()) {
|
||||
auto program_opt = CodeGenerator(setup, key, separable);
|
||||
if (!program_opt) {
|
||||
shader_map[key] = nullptr;
|
||||
return 0;
|
||||
return {0, {}};
|
||||
}
|
||||
|
||||
std::string& program = *program_opt;
|
||||
auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable});
|
||||
OGLShaderStage& cached_shader = iter->second;
|
||||
if (new_shader) {
|
||||
result = program;
|
||||
cached_shader.Create(program.c_str(), ShaderType);
|
||||
}
|
||||
shader_map[key] = &cached_shader;
|
||||
return cached_shader.GetHandle();
|
||||
return {cached_shader.GetHandle(), result};
|
||||
}
|
||||
|
||||
if (map_it->second == nullptr) {
|
||||
return 0;
|
||||
return {0, {}};
|
||||
}
|
||||
|
||||
return map_it->second->GetHandle();
|
||||
return {map_it->second->GetHandle(), {}};
|
||||
}
|
||||
|
||||
void Inject(const KeyConfigType& key, std::string decomp, OGLProgram&& program) {
|
||||
OGLShaderStage stage{separable};
|
||||
stage.Inject(std::move(program));
|
||||
auto [iter, new_shader] = shader_cache.emplace(decomp, std::move(stage));
|
||||
OGLShaderStage& cached_shader = iter->second;
|
||||
shader_map[key] = &cached_shader;
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -214,7 +304,7 @@ public:
|
|||
explicit Impl(bool separable, bool is_amd)
|
||||
: is_amd(is_amd), separable(separable), programmable_vertex_shaders(separable),
|
||||
trivial_vertex_shader(separable), fixed_geometry_shaders(separable),
|
||||
fragment_shaders(separable) {
|
||||
fragment_shaders(separable), disk_cache(separable) {
|
||||
if (separable)
|
||||
pipeline.Create();
|
||||
}
|
||||
|
@ -257,6 +347,7 @@ public:
|
|||
bool separable;
|
||||
std::unordered_map<ShaderTuple, OGLProgram, ShaderTuple::Hash> program_cache;
|
||||
OGLPipeline pipeline;
|
||||
ShaderDiskCache disk_cache;
|
||||
};
|
||||
|
||||
ShaderProgramManager::ShaderProgramManager(bool separable, bool is_amd)
|
||||
|
@ -264,12 +355,23 @@ ShaderProgramManager::ShaderProgramManager(bool separable, bool is_amd)
|
|||
|
||||
ShaderProgramManager::~ShaderProgramManager() = default;
|
||||
|
||||
bool ShaderProgramManager::UseProgrammableVertexShader(const PicaVSConfig& config,
|
||||
const Pica::Shader::ShaderSetup setup) {
|
||||
GLuint handle = impl->programmable_vertex_shaders.Get(config, setup);
|
||||
bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::Regs& regs,
|
||||
Pica::Shader::ShaderSetup& setup) {
|
||||
PicaVSConfig config{regs.vs, setup};
|
||||
auto [handle, result] = impl->programmable_vertex_shaders.Get(config, setup);
|
||||
if (handle == 0)
|
||||
return false;
|
||||
impl->current.vs = handle;
|
||||
// Save VS to the disk cache if its a new shader
|
||||
if (result) {
|
||||
auto& disk_cache = impl->disk_cache;
|
||||
ProgramCode program_code{setup.program_code.begin(), setup.program_code.end()};
|
||||
program_code.insert(program_code.end(), setup.swizzle_data.begin(),
|
||||
setup.swizzle_data.end());
|
||||
u64 unique_identifier = GetUniqueIdentifier(regs, program_code);
|
||||
ShaderDiskCacheRaw raw{unique_identifier, ProgramType::VS, regs, program_code};
|
||||
disk_cache.SaveRaw(raw);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -277,25 +379,36 @@ void ShaderProgramManager::UseTrivialVertexShader() {
|
|||
impl->current.vs = impl->trivial_vertex_shader.Get();
|
||||
}
|
||||
|
||||
void ShaderProgramManager::UseFixedGeometryShader(const PicaFixedGSConfig& config) {
|
||||
impl->current.gs = impl->fixed_geometry_shaders.Get(config);
|
||||
void ShaderProgramManager::UseFixedGeometryShader(const Pica::Regs& regs) {
|
||||
PicaFixedGSConfig gs_config(regs);
|
||||
auto [handle, _] = impl->fixed_geometry_shaders.Get(gs_config);
|
||||
impl->current.gs = handle;
|
||||
}
|
||||
|
||||
void ShaderProgramManager::UseTrivialGeometryShader() {
|
||||
impl->current.gs = 0;
|
||||
}
|
||||
|
||||
void ShaderProgramManager::UseFragmentShader(const PicaFSConfig& config) {
|
||||
impl->current.fs = impl->fragment_shaders.Get(config);
|
||||
void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) {
|
||||
PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs);
|
||||
auto [handle, result] = impl->fragment_shaders.Get(config);
|
||||
impl->current.fs = handle;
|
||||
// Save FS to the disk cache if its a new shader
|
||||
if (result) {
|
||||
auto& disk_cache = impl->disk_cache;
|
||||
u64 unique_identifier = GetUniqueIdentifier(regs, {});
|
||||
ShaderDiskCacheRaw raw{unique_identifier, ProgramType::FS, regs, {}};
|
||||
disk_cache.SaveRaw(raw);
|
||||
disk_cache.SaveDecompiled(unique_identifier, *result);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderProgramManager::ApplyTo(OpenGLState& state) {
|
||||
if (impl->separable) {
|
||||
if (impl->is_amd) {
|
||||
// Without this reseting, AMD sometimes freezes when one stage is changed but not for
|
||||
// the others.
|
||||
// On the other hand, including this reset seems to introduce memory leak in Intel
|
||||
// Graphics.
|
||||
// Without this reseting, AMD sometimes freezes when one stage is changed but not
|
||||
// for the others. On the other hand, including this reset seems to introduce memory
|
||||
// leak in Intel Graphics.
|
||||
glUseProgramStages(
|
||||
impl->pipeline.handle,
|
||||
GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0);
|
||||
|
@ -316,4 +429,178 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
|
|||
state.draw.shader_program = cached_program.handle;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
if (!impl->separable) {
|
||||
return;
|
||||
}
|
||||
auto& disk_cache = impl->disk_cache;
|
||||
const auto transferable = disk_cache.LoadTransferable();
|
||||
if (!transferable) {
|
||||
return;
|
||||
}
|
||||
const auto raws = *transferable;
|
||||
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||
|
||||
if (stop_loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::set<GLenum> supported_formats = GetSupportedFormats();
|
||||
|
||||
// Track if precompiled cache was altered during loading to know if we have to serialize the
|
||||
// virtual precompiled cache file back to the hard drive
|
||||
bool precompiled_cache_altered = false;
|
||||
|
||||
std::mutex mutex;
|
||||
std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
|
||||
std::atomic_bool compilation_failed = false;
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
|
||||
}
|
||||
std::vector<std::size_t> load_raws_index;
|
||||
// Loads both decompiled and precompiled shaders from the cache. If either one is missing for
|
||||
const auto LoadPrecompiledWorker =
|
||||
[&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const ShaderDecompiledMap& decompiled, const ShaderDumpsMap& dumps) {
|
||||
for (std::size_t i = 0; i < end; ++i) {
|
||||
if (stop_loading || compilation_failed) {
|
||||
return;
|
||||
}
|
||||
const auto& raw{raws[i]};
|
||||
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
||||
|
||||
const u64 calculated_hash =
|
||||
GetUniqueIdentifier(raw.GetRawShaderConfig(), raw.GetProgramCode());
|
||||
if (unique_identifier != calculated_hash) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing "
|
||||
"shader cache",
|
||||
raw.GetUniqueIdentifier(), calculated_hash);
|
||||
disk_cache.InvalidateTransferable();
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
|
||||
const auto dump{dumps.find(unique_identifier)};
|
||||
const auto decomp{decompiled.find(unique_identifier)};
|
||||
OGLProgram shader;
|
||||
|
||||
if (dump != dumps.end() && decomp != decompiled.end()) {
|
||||
// If the shader is dumped, attempt to load it
|
||||
shader = GeneratePrecompiledProgram(dump->second, supported_formats);
|
||||
if (shader.handle == 0) {
|
||||
// If any shader failed, stop trying to compile, delete the cache, and start
|
||||
// loading from raws
|
||||
compilation_failed = true;
|
||||
return;
|
||||
}
|
||||
// we have both the binary shader and the decompiled, so inject it into the
|
||||
// cache
|
||||
if (raw.GetProgramType() == ProgramType::VS) {
|
||||
auto [conf, setup] = BuildVSConfigFromRaw(raw);
|
||||
std::scoped_lock lock(mutex);
|
||||
impl->programmable_vertex_shaders.Inject(conf, decomp->second.code,
|
||||
std::move(shader));
|
||||
} else if (raw.GetProgramType() == ProgramType::FS) {
|
||||
PicaFSConfig conf = PicaFSConfig::BuildFromRegs(raw.GetRawShaderConfig());
|
||||
std::scoped_lock lock(mutex);
|
||||
impl->fragment_shaders.Inject(conf, decomp->second.code, std::move(shader));
|
||||
} else {
|
||||
// Unsupported shader type got stored somehow so nuke the cache
|
||||
|
||||
LOG_CRITICAL(Frontend, "failed to load raw programtype {}",
|
||||
static_cast<u32>(raw.GetProgramType()));
|
||||
compilation_failed = true;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// Since precompiled didn't have the dump, we'll load them in the next phase
|
||||
std::scoped_lock lock(mutex);
|
||||
load_raws_index.push_back(i);
|
||||
}
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LoadPrecompiledWorker(0, raws.size(), raws, decompiled, dumps);
|
||||
|
||||
if (compilation_failed) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
precompiled_cache_altered = true;
|
||||
}
|
||||
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, raws.size());
|
||||
}
|
||||
|
||||
compilation_failed = false;
|
||||
|
||||
const auto LoadTransferable = [&](std::size_t begin, std::size_t end,
|
||||
const std::vector<ShaderDiskCacheRaw>& raws) {
|
||||
for (std::size_t i = 0; i < end; ++i) {
|
||||
if (stop_loading || compilation_failed) {
|
||||
return;
|
||||
}
|
||||
const auto& raw{raws[i]};
|
||||
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
||||
|
||||
GLuint handle{0};
|
||||
std::optional<ShaderDecompiler::ProgramResult> result;
|
||||
// Otherwise decompile and build the shader at boot and save the result to the
|
||||
// precompiled file
|
||||
if (raw.GetProgramType() == ProgramType::VS) {
|
||||
// TODO: This isn't the ideal place to lock, since we really only want to
|
||||
// lock access to the shared cache
|
||||
auto [conf, setup] = BuildVSConfigFromRaw(raw);
|
||||
std::scoped_lock lock(mutex);
|
||||
auto [h, r] = impl->programmable_vertex_shaders.Get(conf, setup);
|
||||
handle = h;
|
||||
result = r;
|
||||
} else if (raw.GetProgramType() == ProgramType::FS) {
|
||||
PicaFSConfig conf = PicaFSConfig::BuildFromRegs(raw.GetRawShaderConfig());
|
||||
std::scoped_lock lock(mutex);
|
||||
auto [h, r] = impl->fragment_shaders.Get(conf);
|
||||
handle = h;
|
||||
result = r;
|
||||
} else {
|
||||
// Unsupported shader type got stored somehow so nuke the cache
|
||||
LOG_CRITICAL(Frontend, "failed to load raw programtype {}",
|
||||
static_cast<u32>(raw.GetProgramType()));
|
||||
compilation_failed = true;
|
||||
return;
|
||||
}
|
||||
if (handle == 0) {
|
||||
LOG_CRITICAL(Frontend, "compilation from raw failed {:x} {:x}",
|
||||
raw.GetProgramCode().at(0), raw.GetProgramCode().at(1));
|
||||
compilation_failed = true;
|
||||
return;
|
||||
}
|
||||
disk_cache.SaveDecompiled(unique_identifier, *result);
|
||||
disk_cache.SaveDump(unique_identifier, handle);
|
||||
precompiled_cache_altered = true;
|
||||
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, i, raws.size());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LoadTransferable(0, raws.size(), raws);
|
||||
|
||||
if (compilation_failed) {
|
||||
disk_cache.InvalidateTransferable();
|
||||
}
|
||||
|
||||
if (precompiled_cache_altered) {
|
||||
disk_cache.SaveVirtualPrecompiledFile();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -6,14 +6,21 @@
|
|||
|
||||
#include <memory>
|
||||
#include <glad/glad.h>
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/regs_lighting.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/pica_to_gl.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ShaderDiskCacheOpenGL;
|
||||
|
||||
enum class UniformBindings : GLuint { Common, VS, GS };
|
||||
|
||||
struct LightSrc {
|
||||
|
@ -97,16 +104,18 @@ public:
|
|||
ShaderProgramManager(bool separable, bool is_amd);
|
||||
~ShaderProgramManager();
|
||||
|
||||
bool UseProgrammableVertexShader(const PicaVSConfig& config,
|
||||
const Pica::Shader::ShaderSetup setup);
|
||||
void LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
bool UseProgrammableVertexShader(const Pica::Regs& config, Pica::Shader::ShaderSetup& setup);
|
||||
|
||||
void UseTrivialVertexShader();
|
||||
|
||||
void UseFixedGeometryShader(const PicaFixedGSConfig& config);
|
||||
void UseFixedGeometryShader(const Pica::Regs& regs);
|
||||
|
||||
void UseTrivialGeometryShader();
|
||||
|
||||
void UseFragmentShader(const PicaFSConfig& config);
|
||||
void UseFragmentShader(const Pica::Regs& config);
|
||||
|
||||
void ApplyTo(OpenGLState& state);
|
||||
|
||||
|
|
|
@ -1002,9 +1002,9 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
|||
}
|
||||
|
||||
/// Initialize the renderer
|
||||
Core::System::ResultStatus RendererOpenGL::Init() {
|
||||
VideoCore::ResultStatus RendererOpenGL::Init() {
|
||||
if (!gladLoadGL()) {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33;
|
||||
return VideoCore::ResultStatus::ErrorBelowGL33;
|
||||
}
|
||||
|
||||
if (GLAD_GL_KHR_debug) {
|
||||
|
@ -1026,18 +1026,18 @@ Core::System::ResultStatus RendererOpenGL::Init() {
|
|||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
|
||||
|
||||
if (!strcmp(gpu_vendor, "GDI Generic")) {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
|
||||
return VideoCore::ResultStatus::ErrorGenericDrivers;
|
||||
}
|
||||
|
||||
if (!(GLAD_GL_VERSION_3_3 || GLAD_GL_ES_VERSION_3_1)) {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33;
|
||||
return VideoCore::ResultStatus::ErrorBelowGL33;
|
||||
}
|
||||
|
||||
InitOpenGLObjects();
|
||||
|
||||
RefreshRasterizerSetting();
|
||||
|
||||
return Core::System::ResultStatus::Success;
|
||||
return VideoCore::ResultStatus::Success;
|
||||
}
|
||||
|
||||
/// Shutdown the renderer
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
~RendererOpenGL() override;
|
||||
|
||||
/// Initialize the renderer
|
||||
Core::System::ResultStatus Init() override;
|
||||
VideoCore::ResultStatus Init() override;
|
||||
|
||||
/// Shutdown the renderer
|
||||
void ShutDown() override;
|
||||
|
|
|
@ -26,6 +26,8 @@ namespace Pica::Shader {
|
|||
|
||||
constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096;
|
||||
constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096;
|
||||
using ProgramCode = std::array<u32, MAX_PROGRAM_CODE_LENGTH>;
|
||||
using SwizzleData = std::array<u32, MAX_SWIZZLE_DATA_LENGTH>;
|
||||
|
||||
struct AttributeBuffer {
|
||||
alignas(16) Common::Vec4<float24> attr[16];
|
||||
|
@ -196,8 +198,8 @@ struct Uniforms {
|
|||
struct ShaderSetup {
|
||||
Uniforms uniforms;
|
||||
|
||||
std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code;
|
||||
std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data;
|
||||
ProgramCode program_code;
|
||||
SwizzleData swizzle_data;
|
||||
|
||||
/// Data private to ShaderEngines
|
||||
struct EngineData {
|
||||
|
|
|
@ -22,6 +22,7 @@ std::atomic<bool> g_hw_renderer_enabled;
|
|||
std::atomic<bool> g_shader_jit_enabled;
|
||||
std::atomic<bool> g_hw_shader_enabled;
|
||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
std::atomic<bool> g_use_disk_shader_cache;
|
||||
std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
std::atomic<bool> g_renderer_sampler_update_requested;
|
||||
std::atomic<bool> g_renderer_shader_update_requested;
|
||||
|
@ -34,16 +35,16 @@ Layout::FramebufferLayout g_screenshot_framebuffer_layout;
|
|||
Memory::MemorySystem* g_memory;
|
||||
|
||||
/// Initialize the video core
|
||||
Core::System::ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory) {
|
||||
ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory) {
|
||||
g_memory = &memory;
|
||||
Pica::Init();
|
||||
|
||||
OpenGL::GLES = Settings::values.use_gles;
|
||||
|
||||
g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
Core::System::ResultStatus result = g_renderer->Init();
|
||||
ResultStatus result = g_renderer->Init();
|
||||
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
if (result != ResultStatus::Success) {
|
||||
LOG_ERROR(Render, "initialization failed !");
|
||||
} else {
|
||||
LOG_DEBUG(Render, "initialized OK");
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
namespace Frontend {
|
||||
|
@ -32,6 +31,7 @@ extern std::atomic<bool> g_hw_renderer_enabled;
|
|||
extern std::atomic<bool> g_shader_jit_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
extern std::atomic<bool> g_use_disk_shader_cache;
|
||||
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
extern std::atomic<bool> g_renderer_sampler_update_requested;
|
||||
extern std::atomic<bool> g_renderer_shader_update_requested;
|
||||
|
@ -43,8 +43,14 @@ extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
|
|||
|
||||
extern Memory::MemorySystem* g_memory;
|
||||
|
||||
enum class ResultStatus {
|
||||
Success,
|
||||
ErrorGenericDrivers,
|
||||
ErrorBelowGL33,
|
||||
};
|
||||
|
||||
/// Initialize the video core
|
||||
Core::System::ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory);
|
||||
ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory);
|
||||
|
||||
/// Shutdown the video core
|
||||
void Shutdown();
|
||||
|
|
Loading…
Reference in a new issue