mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-30 19:57:52 +00:00
gl_state: add pipeline state
This commit is contained in:
parent
48869c768f
commit
4f9b9c4b80
2 changed files with 15 additions and 0 deletions
|
@ -71,6 +71,7 @@ OpenGLState::OpenGLState() {
|
|||
draw.vertex_buffer = 0;
|
||||
draw.uniform_buffer = 0;
|
||||
draw.shader_program = 0;
|
||||
draw.program_pipeline = 0;
|
||||
|
||||
scissor.enabled = false;
|
||||
scissor.x = 0;
|
||||
|
@ -282,6 +283,11 @@ void OpenGLState::Apply() const {
|
|||
glUseProgram(draw.shader_program);
|
||||
}
|
||||
|
||||
// Program pipeline
|
||||
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
|
||||
glBindProgramPipeline(draw.program_pipeline);
|
||||
}
|
||||
|
||||
// Scissor test
|
||||
if (scissor.enabled != cur_state.scissor.enabled) {
|
||||
if (scissor.enabled) {
|
||||
|
@ -360,6 +366,13 @@ OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
|
|||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
|
||||
if (draw.program_pipeline == handle) {
|
||||
draw.program_pipeline = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
|
||||
if (draw.vertex_buffer == handle) {
|
||||
draw.vertex_buffer = 0;
|
||||
|
|
|
@ -128,6 +128,7 @@ public:
|
|||
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
|
||||
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
|
||||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
||||
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
|
||||
} draw;
|
||||
|
||||
struct {
|
||||
|
@ -161,6 +162,7 @@ public:
|
|||
OpenGLState& ResetTexture(GLuint handle);
|
||||
OpenGLState& ResetSampler(GLuint handle);
|
||||
OpenGLState& ResetProgram(GLuint handle);
|
||||
OpenGLState& ResetPipeline(GLuint handle);
|
||||
OpenGLState& ResetBuffer(GLuint handle);
|
||||
OpenGLState& ResetVertexArray(GLuint handle);
|
||||
OpenGLState& ResetFramebuffer(GLuint handle);
|
||||
|
|
Loading…
Reference in a new issue