mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-30 19:57:52 +00:00
SwRasterizer/Lighting: dist atten lut input need to be clamp
This commit is contained in:
parent
56e5425e59
commit
4feff63ffa
1 changed files with 1 additions and 1 deletions
|
@ -171,7 +171,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
|
|||
size_t lut =
|
||||
static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
|
||||
|
||||
float sample_loc = scale * distance + bias;
|
||||
float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f);
|
||||
|
||||
u8 lutindex =
|
||||
static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
|
||||
|
|
Loading…
Reference in a new issue