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video_core: Remove unused variables
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3 changed files with 0 additions and 4 deletions
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@ -298,7 +298,6 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
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}
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}
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// Write data to file
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// Write data to file
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static int dump_index = 0;
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std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
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std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
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for (auto& chunk : writing_queue) {
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for (auto& chunk : writing_queue) {
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@ -695,7 +694,6 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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for (unsigned y = 0; y < texture_config.height; ++y)
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for (unsigned y = 0; y < texture_config.height; ++y)
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{
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{
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u8* row_ptr = (u8*)buf + y * row_stride;
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u8* row_ptr = (u8*)buf + y * row_stride;
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u8* ptr = row_ptr;
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png_write_row(png_ptr, row_ptr);
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png_write_row(png_ptr, row_ptr);
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}
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}
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@ -146,7 +146,6 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
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UnitState<true> state;
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UnitState<true> state;
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const auto& shader_memory = setup.program_code;
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state.program_counter = config.main_offset;
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state.program_counter = config.main_offset;
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state.debug.max_offset = 0;
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state.debug.max_offset = 0;
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state.debug.max_opdesc_id = 0;
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state.debug.max_opdesc_id = 0;
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@ -749,7 +749,6 @@ void JitCompiler::Compile_NextInstr(unsigned* offset) {
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CompiledShader* JitCompiler::Compile() {
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CompiledShader* JitCompiler::Compile() {
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const u8* start = GetCodePtr();
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const u8* start = GetCodePtr();
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const auto& code = g_state.vs.program_code;
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unsigned offset = g_state.regs.vs.main_offset;
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unsigned offset = g_state.regs.vs.main_offset;
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// The stack pointer is 8 modulo 16 at the entry of a procedure
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// The stack pointer is 8 modulo 16 at the entry of a procedure
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