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https://github.com/Lime3DS/Lime3DS
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vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once during a VertexLoader's lifetime.
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2 changed files with 7 additions and 0 deletions
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@ -21,6 +21,8 @@
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namespace Pica {
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namespace Pica {
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void VertexLoader::Setup(const Pica::Regs& regs) {
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void VertexLoader::Setup(const Pica::Regs& regs) {
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ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
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const auto& attribute_config = regs.vertex_attributes;
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const auto& attribute_config = regs.vertex_attributes;
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num_total_attributes = attribute_config.GetNumTotalAttributes();
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num_total_attributes = attribute_config.GetNumTotalAttributes();
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@ -60,9 +62,13 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
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}
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}
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}
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}
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}
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}
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is_setup = true;
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}
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}
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
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ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
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for (int i = 0; i < num_total_attributes; ++i) {
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for (int i = 0; i < num_total_attributes; ++i) {
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if (vertex_attribute_elements[i] != 0) {
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if (vertex_attribute_elements[i] != 0) {
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// Load per-vertex data from the loader arrays
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// Load per-vertex data from the loader arrays
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@ -34,6 +34,7 @@ private:
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std::array<u32, 16> vertex_attribute_elements{};
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std::array<u32, 16> vertex_attribute_elements{};
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std::array<bool, 16> vertex_attribute_is_default;
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std::array<bool, 16> vertex_attribute_is_default;
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int num_total_attributes = 0;
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int num_total_attributes = 0;
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bool is_setup = false;
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};
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};
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} // namespace Pica
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} // namespace Pica
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