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https://github.com/Lime3DS/Lime3DS
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Merge pull request #2793 from Subv/replyandreceive
Kernel/SVC: Partially implemented svcReplyAndReceive
This commit is contained in:
commit
56d718b2a1
6 changed files with 161 additions and 23 deletions
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@ -16,9 +16,6 @@ namespace HLE {
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#define PARAM(n) Core::CPU().GetReg(n)
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/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
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static const ResultCode RESULT_INVALID(0xDEADC0DE);
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/**
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* HLE a function return from the current ARM11 userland process
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* @param res Result to return
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@ -68,10 +65,18 @@ void Wrap() {
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(PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0)))
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.raw;
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if (retval != RESULT_INVALID.raw) {
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Core::CPU().SetReg(1, (u32)param_1);
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FuncReturn(retval);
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}
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Core::CPU().SetReg(1, (u32)param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(s32*, u32*, s32, u32)>
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void Wrap() {
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s32 param_1 = 0;
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u32 retval =
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func(¶m_1, (Kernel::Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2), PARAM(3)).raw;
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Core::CPU().SetReg(1, (u32)param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32, u32, u32, u32, s64)>
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@ -92,9 +97,7 @@ template <ResultCode func(u32, s64)>
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void Wrap() {
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s32 retval = func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))).raw;
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if (retval != RESULT_INVALID.raw) {
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FuncReturn(retval);
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}
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FuncReturn(retval);
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}
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template <ResultCode func(MemoryInfo*, PageInfo*, u32)>
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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@ -27,19 +28,24 @@ ClientSession::~ClientSession() {
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// TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
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// their WaitSynchronization result to 0xC920181A.
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// Clean up the list of client threads with pending requests, they are unneeded now that the
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// client endpoint is closed.
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server->pending_requesting_threads.clear();
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server->currently_handling = nullptr;
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}
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parent->client = nullptr;
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}
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ResultCode ClientSession::SendSyncRequest() {
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ResultCode ClientSession::SendSyncRequest(SharedPtr<Thread> thread) {
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// Keep ServerSession alive until we're done working with it.
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SharedPtr<ServerSession> server = parent->server;
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if (server == nullptr)
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return ERR_SESSION_CLOSED_BY_REMOTE;
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// Signal the server session that new data is available
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return server->HandleSyncRequest();
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return server->HandleSyncRequest(std::move(thread));
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}
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} // namespace
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@ -14,6 +14,7 @@ namespace Kernel {
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class ServerSession;
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class Session;
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class Thread;
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class ClientSession final : public Object {
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public:
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@ -34,9 +35,10 @@ public:
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/**
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* Sends an SyncRequest from the current emulated thread.
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* @param thread Thread that initiated the request.
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* @return ResultCode of the operation.
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*/
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ResultCode SendSyncRequest();
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ResultCode SendSyncRequest(SharedPtr<Thread> thread);
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std::string name; ///< Name of client port (optional)
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@ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
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SharedPtr<ServerSession> server_session(new ServerSession);
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server_session->name = std::move(name);
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server_session->signaled = false;
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server_session->parent = nullptr;
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return MakeResult(std::move(server_session));
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}
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bool ServerSession::ShouldWait(Thread* thread) const {
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return !signaled;
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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if (parent->client == nullptr)
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return false;
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// Wait if we have no pending requests, or if we're currently handling a request.
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return pending_requesting_threads.empty() || currently_handling != nullptr;
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}
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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signaled = false;
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// We are now handling a request, pop it from the stack.
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// TODO(Subv): What happens if the client endpoint is closed before any requests are made?
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ASSERT(!pending_requesting_threads.empty());
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currently_handling = pending_requesting_threads.back();
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pending_requesting_threads.pop_back();
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}
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ResultCode ServerSession::HandleSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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// The ServerSession received a sync request, this means that there's new data available
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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@ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() {
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return result;
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hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
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// TODO(Subv): Translate the response command buffer.
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} else {
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// Add the thread to the list of threads that have issued a sync request with this
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// server.
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pending_requesting_threads.push_back(std::move(thread));
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}
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// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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// on it.
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signaled = true;
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WakeupAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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@ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) {
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// TODO(Subv): Implement this function once multiple concurrent processes are supported.
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return RESULT_SUCCESS;
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}
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}
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} // namespace Kernel
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@ -67,20 +67,30 @@ public:
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/**
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* Handle a sync request from the emulated application.
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* @param thread Thread that initiated the request.
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* @returns ResultCode from the operation.
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*/
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ResultCode HandleSyncRequest();
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ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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std::string name; ///< The name of this session (optional)
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bool signaled; ///< Whether there's new data available to this ServerSession
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std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
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std::shared_ptr<SessionRequestHandler>
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hle_handler; ///< This session's HLE request handler (optional)
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/// List of threads that are pending a response after a sync request. This list is processed in
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/// a LIFO manner, thus, the last request will be dispatched first.
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/// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
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std::vector<SharedPtr<Thread>> pending_requesting_threads;
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/// Thread whose request is currently being handled. A request is considered "handled" when a
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/// response is sent via svcReplyAndReceive.
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/// TODO(Subv): Find a better name for this.
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SharedPtr<Thread> currently_handling;
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private:
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ServerSession();
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~ServerSession() override;
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@ -25,6 +25,7 @@
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#include "core/hle/kernel/semaphore.h"
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#include "core/hle/kernel/server_port.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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@ -237,7 +238,7 @@ static ResultCode SendSyncRequest(Kernel::Handle handle) {
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// TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
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// responds and cause a reschedule.
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return session->SendSyncRequest();
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return session->SendSyncRequest(Kernel::GetCurrentThread());
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}
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/// Close a handle
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@ -398,6 +399,112 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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}
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}
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/// In a single operation, sends a IPC reply and waits for a new request.
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static ResultCode ReplyAndReceive(s32* index, Kernel::Handle* handles, s32 handle_count,
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Kernel::Handle reply_target) {
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// 'handles' has to be a valid pointer even if 'handle_count' is 0.
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if (handles == nullptr)
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return Kernel::ERR_INVALID_POINTER;
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// Check if 'handle_count' is invalid
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if (handle_count < 0)
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return Kernel::ERR_OUT_OF_RANGE;
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using ObjectPtr = SharedPtr<Kernel::WaitObject>;
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std::vector<ObjectPtr> objects(handle_count);
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for (int i = 0; i < handle_count; ++i) {
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auto object = Kernel::g_handle_table.Get<Kernel::WaitObject>(handles[i]);
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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objects[i] = object;
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}
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// We are also sending a command reply.
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// Do not send a reply if the command id in the command buffer is 0xFFFF.
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u32* cmd_buff = Kernel::GetCommandBuffer();
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IPC::Header header{cmd_buff[0]};
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if (reply_target != 0 && header.command_id != 0xFFFF) {
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auto session = Kernel::g_handle_table.Get<Kernel::ServerSession>(reply_target);
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if (session == nullptr)
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return ERR_INVALID_HANDLE;
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auto request_thread = std::move(session->currently_handling);
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// Mark the request as "handled".
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session->currently_handling = nullptr;
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// Error out if there's no request thread or the session was closed.
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// TODO(Subv): Is the same error code (ClosedByRemote) returned for both of these cases?
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if (request_thread == nullptr || session->parent->client == nullptr) {
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*index = -1;
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return Kernel::ERR_SESSION_CLOSED_BY_REMOTE;
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}
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// TODO(Subv): Perform IPC translation from the current thread to request_thread.
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// Note: The scheduler is not invoked here.
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request_thread->ResumeFromWait();
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}
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if (handle_count == 0) {
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*index = 0;
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// The kernel uses this value as a placeholder for the real error, and returns it when we
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// pass no handles and do not perform any reply.
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if (reply_target == 0 || header.command_id == 0xFFFF)
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return ResultCode(0xE7E3FFFF);
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return RESULT_SUCCESS;
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}
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auto thread = Kernel::GetCurrentThread();
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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});
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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Kernel::WaitObject* object = itr->get();
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object->Acquire(thread);
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*index = std::distance(objects.begin(), itr);
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if (object->GetHandleType() == Kernel::HandleType::ServerSession) {
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auto server_session = static_cast<Kernel::ServerSession*>(object);
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if (server_session->parent->client == nullptr)
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return Kernel::ERR_SESSION_CLOSED_BY_REMOTE;
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// TODO(Subv): Perform IPC translation from the ServerSession to the current thread.
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}
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return RESULT_SUCCESS;
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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// TODO(Subv): Perform IPC translation upon wakeup.
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// Put the thread to sleep
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Add the thread to each of the objects' waiting threads.
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for (size_t i = 0; i < objects.size(); ++i) {
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Kernel::WaitObject* object = objects[i].get();
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object->AddWaitingThread(thread);
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}
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thread->wait_objects = std::move(objects);
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Core::System::GetInstance().PrepareReschedule();
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
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// signal in one of its wait objects, or to 0xC8A01836 if there was a translation error.
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// By default the index is set to -1.
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thread->wait_set_output = true;
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*index = -1;
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return RESULT_SUCCESS;
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}
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/// Create an address arbiter (to allocate access to shared resources)
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static ResultCode CreateAddressArbiter(Kernel::Handle* out_handle) {
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using Kernel::AddressArbiter;
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@ -1163,7 +1270,7 @@ static const FunctionDef SVC_Table[] = {
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{0x4C, nullptr, "ReplyAndReceive2"},
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{0x4D, nullptr, "ReplyAndReceive3"},
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{0x4E, nullptr, "ReplyAndReceive4"},
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{0x4F, nullptr, "ReplyAndReceive"},
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{0x4F, HLE::Wrap<ReplyAndReceive>, "ReplyAndReceive"},
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{0x50, nullptr, "BindInterrupt"},
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{0x51, nullptr, "UnbindInterrupt"},
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{0x52, nullptr, "InvalidateProcessDataCache"},
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