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https://github.com/Lime3DS/Lime3DS
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Kernel/Timer: use unordered_map for callback recording
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commit
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2 changed files with 20 additions and 15 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <cinttypes>
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#include <unordered_map>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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@ -15,12 +16,15 @@ namespace Kernel {
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/// The event type of the generic timer callback event
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/// The event type of the generic timer callback event
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static CoreTiming::EventType* timer_callback_event_type = nullptr;
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static CoreTiming::EventType* timer_callback_event_type = nullptr;
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// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static u64 next_timer_callback_id;
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static Kernel::HandleTable timer_callback_handle_table;
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static std::unordered_map<u64, Timer*> timer_callback_table;
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Timer::Timer(KernelSystem& kernel) : WaitObject(kernel) {}
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Timer::Timer(KernelSystem& kernel) : WaitObject(kernel) {}
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Timer::~Timer() {}
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Timer::~Timer() {
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Cancel();
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timer_callback_table.erase(callback_id);
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}
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SharedPtr<Timer> KernelSystem::CreateTimer(ResetType reset_type, std::string name) {
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SharedPtr<Timer> KernelSystem::CreateTimer(ResetType reset_type, std::string name) {
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SharedPtr<Timer> timer(new Timer(*this));
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SharedPtr<Timer> timer(new Timer(*this));
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@ -30,7 +34,8 @@ SharedPtr<Timer> KernelSystem::CreateTimer(ResetType reset_type, std::string nam
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timer->name = std::move(name);
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timer->name = std::move(name);
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timer->initial_delay = 0;
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timer->initial_delay = 0;
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timer->interval_delay = 0;
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timer->interval_delay = 0;
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timer->callback_handle = timer_callback_handle_table.Create(timer).Unwrap();
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timer->callback_id = ++next_timer_callback_id;
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timer_callback_table[timer->callback_id] = timer.get();
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return timer;
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return timer;
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}
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}
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@ -57,12 +62,12 @@ void Timer::Set(s64 initial, s64 interval) {
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// Immediately invoke the callback
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// Immediately invoke the callback
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Signal(0);
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Signal(0);
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} else {
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} else {
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CoreTiming::ScheduleEvent(nsToCycles(initial), timer_callback_event_type, callback_handle);
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CoreTiming::ScheduleEvent(nsToCycles(initial), timer_callback_event_type, callback_id);
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}
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}
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}
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}
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void Timer::Cancel() {
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void Timer::Cancel() {
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CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
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CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_id);
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}
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}
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void Timer::Clear() {
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void Timer::Clear() {
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@ -87,17 +92,16 @@ void Timer::Signal(s64 cycles_late) {
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if (interval_delay != 0) {
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if (interval_delay != 0) {
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// Reschedule the timer with the interval delay
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// Reschedule the timer with the interval delay
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CoreTiming::ScheduleEvent(nsToCycles(interval_delay) - cycles_late,
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CoreTiming::ScheduleEvent(nsToCycles(interval_delay) - cycles_late,
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timer_callback_event_type, callback_handle);
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timer_callback_event_type, callback_id);
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}
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}
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}
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}
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/// The timer callback event, called when a timer is fired
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/// The timer callback event, called when a timer is fired
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static void TimerCallback(u64 timer_handle, s64 cycles_late) {
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static void TimerCallback(u64 callback_id, s64 cycles_late) {
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SharedPtr<Timer> timer =
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SharedPtr<Timer> timer = timer_callback_table.at(callback_id);
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timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle));
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if (timer == nullptr) {
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if (timer == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid timer {:08x}", timer_handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid timer {:016x}", callback_id);
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return;
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return;
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}
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}
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@ -105,7 +109,8 @@ static void TimerCallback(u64 timer_handle, s64 cycles_late) {
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}
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}
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void TimersInit() {
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void TimersInit() {
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timer_callback_handle_table.Clear();
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next_timer_callback_id = 0;
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timer_callback_table.clear();
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timer_callback_event_type = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
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timer_callback_event_type = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
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}
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}
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@ -71,8 +71,8 @@ private:
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bool signaled; ///< Whether the timer has been signaled or not
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bool signaled; ///< Whether the timer has been signaled or not
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std::string name; ///< Name of timer (optional)
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std::string name; ///< Name of timer (optional)
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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/// ID used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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u64 callback_id;
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friend class KernelSystem;
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friend class KernelSystem;
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};
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};
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