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https://github.com/Lime3DS/Lime3DS
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Improve verbosity of audio errors with SDL_GetError()
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1 changed files with 2 additions and 2 deletions
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@ -25,7 +25,7 @@ struct SDL2Sink::Impl {
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SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed");
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LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed with: %s", SDL_GetError());
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impl->audio_device_id = 0;
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return;
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}
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@ -45,7 +45,7 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
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impl->audio_device_id =
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SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
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if (impl->audio_device_id <= 0) {
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LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
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LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed with: %s", SDL_GetError());
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return;
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}
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