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https://github.com/Lime3DS/Lime3DS
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Update FPS to roughly match the actual 3DS rate
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2 changed files with 9 additions and 3 deletions
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@ -124,8 +124,11 @@ bool FFmpegVideoStream::Init(FFmpegMuxer& muxer, const Layout::FramebufferLayout
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codec_context->bit_rate = Settings::values.video_bitrate;
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codec_context->width = layout.width;
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codec_context->height = layout.height;
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codec_context->time_base.num = 1;
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codec_context->time_base.den = 60;
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// TODO(xperia64): Replace with the core timing derived refresh rate
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// Verify that an FPS of 59.83... can actually be requested
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// (this doesn't seem to be working currently)
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codec_context->time_base.num = 1000000;
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codec_context->time_base.den = 59833997;
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codec_context->gop_size = 12;
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codec_context->pix_fmt = codec->pix_fmts ? codec->pix_fmts[0] : AV_PIX_FMT_YUV420P;
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if (format_context->oformat->flags & AVFMT_GLOBALHEADER)
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@ -19,7 +19,10 @@ class MemorySystem;
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namespace GPU {
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constexpr float SCREEN_REFRESH_RATE = 60;
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// TODO(xperia64): This should be defined by the number of
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// ARM11 cycles per vblank interval once that value is measured
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// and not the other way around
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constexpr double SCREEN_REFRESH_RATE = 59.833997376556916;
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// Returns index corresponding to the Regs member labeled by field_name
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#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
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