mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-01 04:37:52 +00:00
Merge pull request #2848 from wwylele/shader-loop-fix
pica/shader_interpreter: fix off-by-one in LOOP
This commit is contained in:
commit
60024ad7c2
1 changed files with 1 additions and 1 deletions
|
@ -631,7 +631,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
|
||||||
state.address_registers[2] = loop_param.y;
|
state.address_registers[2] = loop_param.y;
|
||||||
|
|
||||||
Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
|
Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
|
||||||
call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1,
|
call(program_counter + 1, instr.flow_control.dest_offset - program_counter,
|
||||||
instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
|
instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue