mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-30 19:57:52 +00:00
video_core: Fix crash when no debug context is provided. (#7324)
This commit is contained in:
parent
7bacb78ce3
commit
6069fac76d
3 changed files with 36 additions and 19 deletions
|
@ -29,7 +29,7 @@ struct GPU::Impl {
|
|||
Core::Timing& timing;
|
||||
Core::System& system;
|
||||
Memory::MemorySystem& memory;
|
||||
Pica::DebugContext& debug_context;
|
||||
std::shared_ptr<Pica::DebugContext> debug_context;
|
||||
Pica::PicaCore pica;
|
||||
GraphicsDebugger gpu_debugger;
|
||||
std::unique_ptr<RendererBase> renderer;
|
||||
|
@ -41,7 +41,7 @@ struct GPU::Impl {
|
|||
explicit Impl(Core::System& system, Frontend::EmuWindow& emu_window,
|
||||
Frontend::EmuWindow* secondary_window)
|
||||
: timing{system.CoreTiming()}, system{system}, memory{system.Memory()},
|
||||
debug_context{*Pica::g_debug_context}, pica{memory, debug_context},
|
||||
debug_context{Pica::g_debug_context}, pica{memory, debug_context},
|
||||
renderer{VideoCore::CreateRenderer(emu_window, secondary_window, pica, system)},
|
||||
rasterizer{renderer->Rasterizer()}, sw_blitter{std::make_unique<SwRenderer::SwBlitter>(
|
||||
memory, rasterizer)} {}
|
||||
|
@ -201,7 +201,9 @@ void GPU::Execute(const Service::GSP::Command& command) {
|
|||
}
|
||||
|
||||
// Notify debugger that a GSP command was processed.
|
||||
impl->debug_context.OnEvent(Pica::DebugContext::Event::GSPCommandProcessed, &command);
|
||||
if (impl->debug_context) {
|
||||
impl->debug_context->OnEvent(Pica::DebugContext::Event::GSPCommandProcessed, &command);
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::SetBufferSwap(u32 screen_id, const Service::GSP::FrameBufferInfo& info) {
|
||||
|
@ -223,7 +225,9 @@ void GPU::SetBufferSwap(u32 screen_id, const Service::GSP::FrameBufferInfo& info
|
|||
framebuffer.active_fb = info.shown_fb;
|
||||
|
||||
// Notify debugger about the buffer swap.
|
||||
impl->debug_context.OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);
|
||||
if (impl->debug_context) {
|
||||
impl->debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);
|
||||
}
|
||||
|
||||
if (screen_id == 0) {
|
||||
MicroProfileFlip();
|
||||
|
@ -382,7 +386,9 @@ void GPU::MemoryTransfer() {
|
|||
MICROPROFILE_SCOPE(GPU_DisplayTransfer);
|
||||
|
||||
// Notify debugger about the display transfer.
|
||||
impl->debug_context.OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
|
||||
if (impl->debug_context) {
|
||||
impl->debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
|
||||
}
|
||||
|
||||
// Perform memory transfer
|
||||
if (config.is_texture_copy) {
|
||||
|
|
|
@ -30,9 +30,10 @@ union CommandHeader {
|
|||
};
|
||||
static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
|
||||
|
||||
PicaCore::PicaCore(Memory::MemorySystem& memory_, DebugContext& debug_context_)
|
||||
: memory{memory_}, debug_context{debug_context_}, geometry_pipeline{regs.internal, gs_unit,
|
||||
gs_setup},
|
||||
PicaCore::PicaCore(Memory::MemorySystem& memory_, std::shared_ptr<DebugContext> debug_context_)
|
||||
: memory{memory_}, debug_context{std::move(debug_context_)}, geometry_pipeline{regs.internal,
|
||||
gs_unit,
|
||||
gs_setup},
|
||||
shader_engine{CreateEngine(Settings::values.use_shader_jit.GetValue())} {
|
||||
SetFramebufferDefaults();
|
||||
|
||||
|
@ -138,8 +139,10 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) {
|
|||
DebugUtils::OnPicaRegWrite(id, mask, regs.internal.reg_array[id]);
|
||||
|
||||
// Track events.
|
||||
debug_context.OnEvent(DebugContext::Event::PicaCommandLoaded, &id);
|
||||
SCOPE_EXIT({ debug_context.OnEvent(DebugContext::Event::PicaCommandProcessed, &id); });
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, &id);
|
||||
SCOPE_EXIT({ debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, &id); });
|
||||
}
|
||||
|
||||
switch (id) {
|
||||
// Trigger IRQ
|
||||
|
@ -427,9 +430,12 @@ void PicaCore::DrawImmediate() {
|
|||
shader_engine->SetupBatch(vs_setup, regs.internal.vs.main_offset);
|
||||
|
||||
// Track vertex in the debug recorder.
|
||||
debug_context.OnEvent(DebugContext::Event::VertexShaderInvocation,
|
||||
std::addressof(immediate.input_vertex));
|
||||
SCOPE_EXIT({ debug_context.OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
|
||||
std::addressof(immediate.input_vertex));
|
||||
SCOPE_EXIT(
|
||||
{ debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
|
||||
}
|
||||
|
||||
ShaderUnit shader_unit;
|
||||
AttributeBuffer output{};
|
||||
|
@ -459,8 +465,11 @@ void PicaCore::DrawArrays(bool is_indexed) {
|
|||
MICROPROFILE_SCOPE(GPU_Drawing);
|
||||
|
||||
// Track vertex in the debug recorder.
|
||||
debug_context.OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
||||
SCOPE_EXIT({ debug_context.OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
||||
SCOPE_EXIT(
|
||||
{ debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
|
||||
}
|
||||
|
||||
const bool accelerate_draw = [this] {
|
||||
// Geometry shaders cannot be accelerated due to register preservation.
|
||||
|
@ -554,8 +563,10 @@ void PicaCore::LoadVertices(bool is_indexed) {
|
|||
loader.LoadVertex(base_address, index, vertex, input, input_default_attributes);
|
||||
|
||||
// Record vertex processing to the debugger.
|
||||
debug_context.OnEvent(DebugContext::Event::VertexShaderInvocation,
|
||||
std::addressof(input));
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
|
||||
std::addressof(input));
|
||||
}
|
||||
|
||||
// Invoke the vertex shader for this vertex.
|
||||
shader_unit.LoadInput(regs.internal.vs, input);
|
||||
|
|
|
@ -29,7 +29,7 @@ class ShaderEngine;
|
|||
|
||||
class PicaCore {
|
||||
public:
|
||||
explicit PicaCore(Memory::MemorySystem& memory, DebugContext& debug_context_);
|
||||
explicit PicaCore(Memory::MemorySystem& memory, std::shared_ptr<DebugContext> debug_context_);
|
||||
~PicaCore();
|
||||
|
||||
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
|
||||
|
@ -274,7 +274,7 @@ private:
|
|||
private:
|
||||
Memory::MemorySystem& memory;
|
||||
VideoCore::RasterizerInterface* rasterizer;
|
||||
DebugContext& debug_context;
|
||||
std::shared_ptr<DebugContext> debug_context;
|
||||
Service::GSP::InterruptHandler signal_interrupt;
|
||||
GeometryPipeline geometry_pipeline;
|
||||
PrimitiveAssembler primitive_assembler;
|
||||
|
|
Loading…
Reference in a new issue