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https://github.com/Lime3DS/Lime3DS
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Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
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parent
b659cac2dc
commit
60a373a786
4 changed files with 47 additions and 2 deletions
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@ -5,6 +5,7 @@
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/settings.h"
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#include "core/arm/disassembler/arm_disasm.h"
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@ -23,7 +24,17 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop(int tight_loop) {
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g_app_core->Run(tight_loop);
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// If the current thread is an idle thread, then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::IsIdleThread(Kernel::GetCurrentThreadHandle())) {
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LOG_TRACE(Core_ARM11, "Idling");
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CoreTiming::Idle();
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CoreTiming::Advance();
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HLE::Reschedule(__func__);
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} else {
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g_app_core->Run(tight_loop);
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}
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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@ -124,6 +124,8 @@ bool LoadExec(u32 entry_point) {
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// 0x30 is the typical main thread priority I've seen used so far
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g_main_thread = Kernel::SetupMainThread(0x30);
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// Setup the idle thread
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Kernel::SetupIdleThread();
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return true;
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}
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@ -11,6 +11,7 @@
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#include "common/thread_queue_list.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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@ -34,6 +35,7 @@ public:
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> WaitSynchronization() override {
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const bool wait = status != THREADSTATUS_DORMANT;
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@ -69,6 +71,9 @@ public:
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std::vector<Handle> waiting_threads;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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bool idle = false;
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};
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// Lists all thread ids that aren't deleted/etc.
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@ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
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return RESULT_SUCCESS;
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}
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/// Sets up the primary application thread
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Handle SetupIdleThread() {
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Handle handle;
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Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
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thread->idle = true;
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CallThread(thread);
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return handle;
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}
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Handle SetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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@ -497,6 +509,15 @@ void Reschedule() {
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ResumeThreadFromWait(prev->GetHandle());
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}
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bool IsIdleThread(Handle handle) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (!thread) {
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LOG_ERROR(Kernel, "Thread not found %u", handle);
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return false;
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}
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return thread->IsIdle();
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}
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ResultCode GetThreadId(u32* thread_id, Handle handle) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr)
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@ -104,6 +104,17 @@ ResultVal<u32> GetThreadPriority(const Handle handle);
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/// Set the priority of the thread specified by handle
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ResultCode SetThreadPriority(Handle handle, s32 priority);
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/**
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* Sets up the idle thread, this is a thread that is intended to never execute instructions,
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* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
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* and will try to yield on every call.
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* @returns The handle of the idle thread
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*/
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Handle SetupIdleThread();
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/// Whether the current thread is an idle thread
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bool IsIdleThread(Handle thread);
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/// Initialize threading
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void ThreadingInit();
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