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https://github.com/Lime3DS/Lime3DS
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Mutex: Release all held mutexes when a thread exits.
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parent
e3c8e4901c
commit
64128aa61a
3 changed files with 56 additions and 22 deletions
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@ -13,6 +13,9 @@
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namespace Kernel {
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namespace Kernel {
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class Mutex;
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void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThreadHandle());
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class Mutex : public Object {
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class Mutex : public Object {
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public:
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public:
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std::string GetTypeName() const override { return "Mutex"; }
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std::string GetTypeName() const override { return "Mutex"; }
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@ -34,6 +37,7 @@ public:
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} else {
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} else {
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// Lock the mutex when the first thread accesses it
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// Lock the mutex when the first thread accesses it
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locked = true;
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locked = true;
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MutexAcquireLock(this);
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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@ -45,21 +49,46 @@ public:
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typedef std::multimap<Handle, Handle> MutexMap;
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typedef std::multimap<Handle, Handle> MutexMap;
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static MutexMap g_mutex_held_locks;
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static MutexMap g_mutex_held_locks;
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/**
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* Acquires the specified mutex for the specified thread
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* @param mutex Mutex that is to be acquired
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* @param thread Thread that will acquired
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*/
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void MutexAcquireLock(Mutex* mutex, Handle thread) {
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void MutexAcquireLock(Mutex* mutex, Handle thread) {
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g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
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g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
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mutex->lock_thread = thread;
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mutex->lock_thread = thread;
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}
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}
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void MutexAcquireLock(Mutex* mutex) {
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bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
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Handle thread = GetCurrentThreadHandle();
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MutexAcquireLock(mutex, thread);
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MutexAcquireLock(mutex, thread);
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Kernel::ResumeThreadFromWait(thread);
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return true;
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}
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/**
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* Resumes a thread waiting for the specified mutex
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* @param mutex The mutex that some thread is waiting on
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*/
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void ResumeWaitingThread(Mutex* mutex) {
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// Find the next waiting thread for the mutex...
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if (mutex->waiting_threads.empty()) {
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// Reset mutex lock thread handle, nothing is waiting
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mutex->locked = false;
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mutex->lock_thread = -1;
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}
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else {
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// Resume the next waiting thread and re-lock the mutex
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std::vector<Handle>::iterator iter = mutex->waiting_threads.begin();
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ReleaseMutexForThread(mutex, *iter);
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mutex->waiting_threads.erase(iter);
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}
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}
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}
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void MutexEraseLock(Mutex* mutex) {
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void MutexEraseLock(Mutex* mutex) {
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Handle handle = mutex->GetHandle();
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Handle handle = mutex->GetHandle();
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auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
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auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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if ((*iter).second == handle) {
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if (iter->second == handle) {
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g_mutex_held_locks.erase(iter);
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g_mutex_held_locks.erase(iter);
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break;
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break;
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}
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}
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@ -67,6 +96,19 @@ void MutexEraseLock(Mutex* mutex) {
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mutex->lock_thread = -1;
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mutex->lock_thread = -1;
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}
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}
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void ReleaseThreadMutexes(Handle thread) {
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auto locked = g_mutex_held_locks.equal_range(thread);
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// Release every mutex that the thread holds, and resume execution on the waiting threads
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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Mutex* mutex = g_object_pool.GetFast<Mutex>(iter->second);
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ResumeWaitingThread(mutex);
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}
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// Erase all the locks that this thread holds
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g_mutex_held_locks.erase(thread);
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}
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bool LockMutex(Mutex* mutex) {
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bool LockMutex(Mutex* mutex) {
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// Mutex alread locked?
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// Mutex alread locked?
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if (mutex->locked) {
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if (mutex->locked) {
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@ -76,27 +118,9 @@ bool LockMutex(Mutex* mutex) {
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return true;
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return true;
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}
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}
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bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
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MutexAcquireLock(mutex, thread);
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Kernel::ResumeThreadFromWait(thread);
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return true;
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}
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bool ReleaseMutex(Mutex* mutex) {
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bool ReleaseMutex(Mutex* mutex) {
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MutexEraseLock(mutex);
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MutexEraseLock(mutex);
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ResumeWaitingThread(mutex);
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// Find the next waiting thread for the mutex...
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if (mutex->waiting_threads.empty()) {
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// Reset mutex lock thread handle, nothing is waiting
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mutex->locked = false;
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mutex->lock_thread = -1;
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} else {
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// Resume the next waiting thread and re-lock the mutex
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std::vector<Handle>::iterator iter = mutex->waiting_threads.begin();
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ReleaseMutexForThread(mutex, *iter);
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mutex->waiting_threads.erase(iter);
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}
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return true;
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return true;
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}
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}
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@ -24,4 +24,10 @@ ResultCode ReleaseMutex(Handle handle);
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*/
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*/
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Handle CreateMutex(bool initial_locked, const std::string& name="Unknown");
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Handle CreateMutex(bool initial_locked, const std::string& name="Unknown");
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/**
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* Releases all the mutexes held by the specified thread
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* @param thread Thread that is holding the mutexes
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*/
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void ReleaseThreadMutexes(Handle thread);
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} // namespace
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} // namespace
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@ -14,6 +14,7 @@
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#include "core/hle/hle.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "core/mem_map.h"
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#include "core/mem_map.h"
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@ -156,6 +157,9 @@ ResultCode StopThread(Handle handle, const char* reason) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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Thread* thread = g_object_pool.Get<Thread>(handle);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(handle);
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ChangeReadyState(thread, false);
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ChangeReadyState(thread, false);
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thread->status = THREADSTATUS_DORMANT;
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thread->status = THREADSTATUS_DORMANT;
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for (Handle waiting_handle : thread->waiting_threads) {
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for (Handle waiting_handle : thread->waiting_threads) {
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