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https://github.com/Lime3DS/Lime3DS
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yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
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2 changed files with 3 additions and 3 deletions
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@ -51,8 +51,8 @@ void CompatDB::Submit() {
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case CompatDBPage::Final:
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case CompatDBPage::Final:
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back();
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back();
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility",
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Core::System::GetInstance().TelemetrySession().AddField(
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compatibility->checkedId());
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Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
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button(NextButton)->setEnabled(false);
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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button(NextButton)->setText(tr("Submitting"));
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@ -798,7 +798,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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game_path = filename;
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game_path = filename;
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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return true;
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return true;
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}
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}
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