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https://github.com/Lime3DS/Lime3DS
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game_list: Make containsAllWords() a non-member function
This doesn't depend on class state at all, so this can be made internal. While we're at it, amend the function to take its arguments by const reference.
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2 changed files with 6 additions and 5 deletions
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@ -166,10 +166,12 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
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* @param String containing all words getting checked
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* @return true if the haystack contains all words of userinput
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*/
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bool GameList::containsAllWords(QString haystack, QString userinput) {
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QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[haystack](QString s) { return haystack.contains(s); });
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[&haystack](const QString& s) { return haystack.contains(s); });
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}
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// Syncs the expanded state of Game Directories with settings to persist across sessions
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@ -223,7 +225,7 @@ void GameList::onTextChanged(const QString& newText) {
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
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if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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@ -115,7 +115,6 @@ private:
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void DonePopulating(QStringList watch_list);
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void RefreshGameDirectory();
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bool containsAllWords(QString haystack, QString userinput);
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void PopupContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, u64 program_id);
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