mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-31 12:17:51 +00:00
WaitSynchronizationN: Refactor to fix several bugs
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
This commit is contained in:
parent
aa01c57ae9
commit
6643673f28
8 changed files with 75 additions and 78 deletions
|
@ -28,11 +28,11 @@ public:
|
||||||
bool signaled; ///< Whether the event has already been signaled
|
bool signaled; ///< Whether the event has already been signaled
|
||||||
std::string name; ///< Name of event (optional)
|
std::string name; ///< Name of event (optional)
|
||||||
|
|
||||||
ResultVal<bool> Wait(unsigned index) override {
|
ResultVal<bool> Wait(bool wait_thread) override {
|
||||||
bool wait = !signaled;
|
bool wait = !signaled;
|
||||||
if (wait) {
|
if (wait && wait_thread) {
|
||||||
AddWaitingThread(GetCurrentThread());
|
AddWaitingThread(GetCurrentThread());
|
||||||
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this, index);
|
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this);
|
||||||
}
|
}
|
||||||
return MakeResult<bool>(wait);
|
return MakeResult<bool>(wait);
|
||||||
}
|
}
|
||||||
|
|
|
@ -65,18 +65,18 @@ public:
|
||||||
virtual Kernel::HandleType GetHandleType() const = 0;
|
virtual Kernel::HandleType GetHandleType() const = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Wait the current thread for kernel object to synchronize.
|
* Check if this object is available, (optionally) wait the current thread if not
|
||||||
* @param index Index of wait object (only applies to WaitSynchronizationN)
|
* @param wait_thread If true, wait the current thread if this object is unavailable
|
||||||
* @return True if the current thread should wait as a result of the wait
|
* @return True if the current thread should wait due to this object being unavailable
|
||||||
*/
|
*/
|
||||||
virtual ResultVal<bool> Wait(unsigned index = 0) {
|
virtual ResultVal<bool> Wait(bool wait_thread) {
|
||||||
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
|
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
|
||||||
return UnimplementedFunction(ErrorModule::Kernel);
|
return UnimplementedFunction(ErrorModule::Kernel);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Acquire/lock the kernel object if it is available
|
* Acquire/lock the this object if it is available
|
||||||
* @return True if we were able to acquire the kernel object, otherwise false
|
* @return True if we were able to acquire this object, otherwise false
|
||||||
*/
|
*/
|
||||||
virtual ResultVal<bool> Acquire() {
|
virtual ResultVal<bool> Acquire() {
|
||||||
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
|
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
|
||||||
|
|
|
@ -26,7 +26,7 @@ public:
|
||||||
Handle lock_thread; ///< Handle to thread that currently has mutex
|
Handle lock_thread; ///< Handle to thread that currently has mutex
|
||||||
std::string name; ///< Name of mutex (optional)
|
std::string name; ///< Name of mutex (optional)
|
||||||
|
|
||||||
ResultVal<bool> Wait(unsigned index) override;
|
ResultVal<bool> Wait(bool wait_thread) override;
|
||||||
ResultVal<bool> Acquire() override;
|
ResultVal<bool> Acquire() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -156,10 +156,10 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultVal<bool> Mutex::Wait(unsigned index) {
|
ResultVal<bool> Mutex::Wait(bool wait_thread) {
|
||||||
if (locked) {
|
if (locked && wait_thread) {
|
||||||
AddWaitingThread(GetCurrentThread());
|
AddWaitingThread(GetCurrentThread());
|
||||||
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
|
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
return MakeResult<bool>(locked);
|
return MakeResult<bool>(locked);
|
||||||
|
|
|
@ -32,11 +32,11 @@ public:
|
||||||
return available_count > 0;
|
return available_count > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultVal<bool> Wait(unsigned index) override {
|
ResultVal<bool> Wait(bool wait_thread) override {
|
||||||
bool wait = !IsAvailable();
|
bool wait = !IsAvailable();
|
||||||
|
|
||||||
if (wait) {
|
if (wait && wait_thread) {
|
||||||
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
|
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this);
|
||||||
AddWaitingThread(GetCurrentThread());
|
AddWaitingThread(GetCurrentThread());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,11 +22,11 @@
|
||||||
|
|
||||||
namespace Kernel {
|
namespace Kernel {
|
||||||
|
|
||||||
ResultVal<bool> Thread::Wait(unsigned index) {
|
ResultVal<bool> Thread::Wait(bool wait_thread) {
|
||||||
const bool wait = status != THREADSTATUS_DORMANT;
|
const bool wait = status != THREADSTATUS_DORMANT;
|
||||||
if (wait) {
|
if (wait && wait_thread) {
|
||||||
AddWaitingThread(GetCurrentThread());
|
AddWaitingThread(GetCurrentThread());
|
||||||
WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index);
|
WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
return MakeResult<bool>(wait);
|
return MakeResult<bool>(wait);
|
||||||
|
@ -97,7 +97,7 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
|
||||||
/// Check if a thread is blocking on a specified wait type with a specified handle
|
/// Check if a thread is blocking on a specified wait type with a specified handle
|
||||||
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
|
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
|
||||||
for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
|
for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
|
||||||
if (itr->first == wait_object)
|
if (*itr == wait_object)
|
||||||
return CheckWaitType(thread, type);
|
return CheckWaitType(thread, type);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -234,16 +234,7 @@ void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_
|
||||||
Thread* thread = GetCurrentThread();
|
Thread* thread = GetCurrentThread();
|
||||||
thread->wait_type = wait_type;
|
thread->wait_type = wait_type;
|
||||||
|
|
||||||
bool insert_wait_object = true;
|
thread->wait_objects.push_back(wait_object);
|
||||||
for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
|
|
||||||
if (itr->first == wait_object) {
|
|
||||||
insert_wait_object = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (insert_wait_object)
|
|
||||||
thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
|
|
||||||
|
|
||||||
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
|
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
|
||||||
}
|
}
|
||||||
|
@ -288,31 +279,35 @@ void Thread::ReleaseFromWait(WaitObject* wait_object) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove this thread from the wait_object
|
// Remove this thread from the waiting object's thread list
|
||||||
wait_object->RemoveWaitingThread(this);
|
wait_object->RemoveWaitingThread(this);
|
||||||
|
|
||||||
// Find the waiting object
|
unsigned index = 0;
|
||||||
auto itr = wait_objects.begin();
|
bool wait_all_failed = false; // Will be set to true if any object is unavailable
|
||||||
for (; itr != wait_objects.end(); ++itr) {
|
|
||||||
if (wait_object == itr->first)
|
// Iterate through all waiting objects to check availability...
|
||||||
break;
|
for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
|
||||||
|
auto res = (*itr)->Wait(false);
|
||||||
|
|
||||||
|
if (*res && res.Succeeded())
|
||||||
|
wait_all_failed = true;
|
||||||
|
|
||||||
|
// The output should be the last index of wait_object
|
||||||
|
if (*itr == wait_object)
|
||||||
|
index = itr - wait_objects.begin();
|
||||||
}
|
}
|
||||||
unsigned index = itr->second;
|
|
||||||
|
|
||||||
// Remove the wait_object from this thread
|
// If we are waiting on all objects...
|
||||||
if (itr != wait_objects.end())
|
if (wait_all) {
|
||||||
wait_objects.erase(itr);
|
// Resume the thread only if all are available...
|
||||||
|
if (!wait_all_failed) {
|
||||||
// If wait_all=false, resume the thread on a release wait_object from wait
|
|
||||||
if (!wait_all) {
|
|
||||||
SetReturnValue(RESULT_SUCCESS, index);
|
|
||||||
ResumeFromWait();
|
|
||||||
} else {
|
|
||||||
// Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
|
|
||||||
if (wait_objects.empty()) {
|
|
||||||
SetReturnValue(RESULT_SUCCESS, -1);
|
SetReturnValue(RESULT_SUCCESS, -1);
|
||||||
ResumeFromWait();
|
ResumeFromWait();
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// Otherwise, resume
|
||||||
|
SetReturnValue(RESULT_SUCCESS, index);
|
||||||
|
ResumeFromWait();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -324,7 +319,7 @@ void Thread::ResumeFromWait() {
|
||||||
|
|
||||||
// Remove this thread from all other WaitObjects
|
// Remove this thread from all other WaitObjects
|
||||||
for (auto wait_object : wait_objects)
|
for (auto wait_object : wait_objects)
|
||||||
wait_object.first->RemoveWaitingThread(this);
|
wait_object->RemoveWaitingThread(this);
|
||||||
|
|
||||||
wait_objects.clear();
|
wait_objects.clear();
|
||||||
|
|
||||||
|
|
|
@ -70,7 +70,7 @@ public:
|
||||||
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
|
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
|
||||||
inline bool IsIdle() const { return idle; }
|
inline bool IsIdle() const { return idle; }
|
||||||
|
|
||||||
ResultVal<bool> Wait(unsigned index) override;
|
ResultVal<bool> Wait(bool wait_thread) override;
|
||||||
ResultVal<bool> Acquire() override;
|
ResultVal<bool> Acquire() override;
|
||||||
|
|
||||||
s32 GetPriority() const { return current_priority; }
|
s32 GetPriority() const { return current_priority; }
|
||||||
|
@ -117,7 +117,7 @@ public:
|
||||||
s32 processor_id;
|
s32 processor_id;
|
||||||
|
|
||||||
WaitType wait_type;
|
WaitType wait_type;
|
||||||
std::vector<std::pair<SharedPtr<WaitObject>, unsigned>> wait_objects;
|
std::vector<SharedPtr<WaitObject>> wait_objects;
|
||||||
VAddr wait_address;
|
VAddr wait_address;
|
||||||
|
|
||||||
std::string name;
|
std::string name;
|
||||||
|
|
|
@ -29,11 +29,11 @@ public:
|
||||||
u64 initial_delay; ///< The delay until the timer fires for the first time
|
u64 initial_delay; ///< The delay until the timer fires for the first time
|
||||||
u64 interval_delay; ///< The delay until the timer fires after the first time
|
u64 interval_delay; ///< The delay until the timer fires after the first time
|
||||||
|
|
||||||
ResultVal<bool> Wait(unsigned index) override {
|
ResultVal<bool> Wait(bool wait_thread) override {
|
||||||
bool wait = !signaled;
|
bool wait = !signaled;
|
||||||
if (wait) {
|
if (wait && wait_thread) {
|
||||||
AddWaitingThread(GetCurrentThread());
|
AddWaitingThread(GetCurrentThread());
|
||||||
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this, index);
|
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this);
|
||||||
}
|
}
|
||||||
return MakeResult<bool>(wait);
|
return MakeResult<bool>(wait);
|
||||||
}
|
}
|
||||||
|
|
|
@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
|
||||||
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
|
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
|
||||||
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
|
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
|
||||||
|
|
||||||
ResultVal<bool> wait = object->Wait();
|
ResultVal<bool> wait = object->Wait(true);
|
||||||
|
|
||||||
// Check for next thread to schedule
|
// Check for next thread to schedule
|
||||||
if (wait.Succeeded() && *wait) {
|
if (wait.Succeeded() && *wait) {
|
||||||
|
@ -146,8 +146,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
|
||||||
|
|
||||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
||||||
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
|
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
|
||||||
bool wait_thread = false;
|
bool wait_thread = !wait_all;
|
||||||
bool wait_all_succeeded = false;
|
|
||||||
int handle_index = 0;
|
int handle_index = 0;
|
||||||
|
|
||||||
// Handles pointer is invalid
|
// Handles pointer is invalid
|
||||||
|
@ -158,40 +157,43 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
|
||||||
if (handle_count < 0)
|
if (handle_count < 0)
|
||||||
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
|
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
|
||||||
|
|
||||||
// If handle_count is non-zero, iterate through them and wait/acquire the objects as needed
|
// If handle_count is non-zero, iterate through them and wait the current thread on the objects
|
||||||
if (handle_count != 0) {
|
if (handle_count != 0) {
|
||||||
while (handle_index < handle_count) {
|
bool selected = false; // True once an object has been selected
|
||||||
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
|
for (int i = 0; i < handle_count; ++i) {
|
||||||
|
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
|
||||||
if (object == nullptr)
|
if (object == nullptr)
|
||||||
return InvalidHandle(ErrorModule::Kernel).raw;
|
return InvalidHandle(ErrorModule::Kernel).raw;
|
||||||
|
|
||||||
ResultVal<bool> wait = object->Wait(handle_index);
|
ResultVal<bool> wait = object->Wait(true);
|
||||||
|
|
||||||
wait_thread = (wait.Succeeded() && *wait);
|
// Check if the current thread should wait on the object...
|
||||||
|
if (wait.Succeeded() && *wait) {
|
||||||
// If this object waited and we are waiting on all objects to synchronize
|
// Check we are waiting on all objects...
|
||||||
if (wait_thread && wait_all)
|
if (wait_all)
|
||||||
// Enforce later on that this thread does not continue
|
// Wait the thread
|
||||||
wait_all_succeeded = true;
|
wait_thread = true;
|
||||||
|
} else {
|
||||||
// If this object synchronized and we are not waiting on all objects to synchronize
|
// Do not wait on this object, check if this object should be selected...
|
||||||
if (!wait_thread && !wait_all)
|
if (!wait_all && !selected) {
|
||||||
// We're done, the thread will continue
|
// Do not wait the thread
|
||||||
break;
|
wait_thread = false;
|
||||||
|
handle_index = i;
|
||||||
handle_index++;
|
selected = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// If no handles were passed in, put the thread to sleep only when wait_all=false
|
// If no handles were passed in, put the thread to sleep only when wait_all=false
|
||||||
// NOTE: This is supposed to deadlock if no timeout was specified
|
// NOTE: This is supposed to deadlock the current thread if no timeout was specified
|
||||||
if (!wait_all) {
|
if (!wait_all) {
|
||||||
wait_thread = true;
|
wait_thread = true;
|
||||||
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
|
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Change the thread state to waiting if blocking on all handles...
|
// If thread should block, then set its state to waiting and then reschedule...
|
||||||
if (wait_thread || wait_all_succeeded) {
|
if (wait_thread) {
|
||||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||||
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
|
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
|
||||||
Kernel::GetCurrentThread()->SetWaitAll(wait_all);
|
Kernel::GetCurrentThread()->SetWaitAll(wait_all);
|
||||||
|
@ -199,7 +201,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
|
||||||
HLE::Reschedule(__func__);
|
HLE::Reschedule(__func__);
|
||||||
|
|
||||||
// NOTE: output of this SVC will be set later depending on how the thread resumes
|
// NOTE: output of this SVC will be set later depending on how the thread resumes
|
||||||
return RESULT_DUMMY.raw;
|
return 0xDEADBEEF;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Acquire objects if we did not wait...
|
// Acquire objects if we did not wait...
|
||||||
|
|
Loading…
Reference in a new issue