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https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Naming changes and clang format
This commit is contained in:
parent
356fd60520
commit
66b1e419c3
5 changed files with 10 additions and 9 deletions
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@ -384,7 +384,8 @@ void Config::ReadValues() {
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UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
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UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
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UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
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UISettings::values.pause_when_on_background = ReadSetting("pauseWhenOnBackground", false).toBool();
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UISettings::values.pause_when_in_background =
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ReadSetting("pauseWhenInBackground", false).toBool();
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qt_config->beginGroup("Multiplayer");
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UISettings::values.nickname = ReadSetting("nickname", "").toString();
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@ -637,7 +638,7 @@ void Config::SaveValues() {
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WriteSetting("firstStart", UISettings::values.first_start, true);
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WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
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WriteSetting("showConsole", UISettings::values.show_console, false);
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WriteSetting("pauseWhenOnBackground", UISettings::values.pause_when_on_background, false);
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WriteSetting("pauseWhenInBackground", UISettings::values.pause_when_in_background, false);
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qt_config->beginGroup("Multiplayer");
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WriteSetting("nickname", UISettings::values.nickname, "");
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@ -26,7 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_on_background);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
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ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
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@ -54,7 +54,7 @@ void ConfigureGeneral::ResetDefaults() {
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void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.pause_when_on_background = ui->toggle_background_pause->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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@ -499,8 +499,8 @@ void GMainWindow::RestoreUIState() {
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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}
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void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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if (UISettings::values.pause_when_on_background) {
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (UISettings::values.pause_when_in_background) {
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if (ui.action_Pause->isEnabled() &&
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(state == Qt::ApplicationSuspended ||
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state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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@ -2030,7 +2030,7 @@ int main(int argc, char* argv[]) {
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main_window.show();
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QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
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&GMainWindow::OnLoseFocus);
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&GMainWindow::OnAppFocusStateChanged);
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int result = app.exec();
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detached_tasks.WaitForAllTasks();
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@ -69,7 +69,7 @@ public:
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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public slots:
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void OnLoseFocus(Qt::ApplicationState state);
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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signals:
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/**
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@ -72,7 +72,7 @@ struct Values {
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bool confirm_before_closing;
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bool first_start;
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bool pause_when_on_background;
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bool pause_when_in_background;
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bool updater_found;
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bool update_on_close;
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