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Pica/CommandProcessor: Work around initialized vertex attributes some more.
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1 changed files with 8 additions and 2 deletions
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <boost/range/algorithm/fill.hpp>
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#include "clipper.h"
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#include "clipper.h"
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#include "command_processor.h"
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#include "command_processor.h"
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#include "math.h"
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#include "math.h"
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@ -65,10 +67,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Information about internal vertex attributes
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// Information about internal vertex attributes
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u32 vertex_attribute_sources[16];
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u32 vertex_attribute_sources[16];
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std::fill(vertex_attribute_sources, &vertex_attribute_sources[16], 0xdeadbeef);
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boost::fill(vertex_attribute_sources, 0xdeadbeef);
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u32 vertex_attribute_strides[16];
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u32 vertex_attribute_strides[16];
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u32 vertex_attribute_formats[16];
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u32 vertex_attribute_formats[16];
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u32 vertex_attribute_elements[16];
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// HACK: Initialize vertex_attribute_elements to zero to prevent infinite loops below.
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// This is one of the hacks required to deal with uninitalized vertex attributes.
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// TODO: Fix this properly.
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u32 vertex_attribute_elements[16] = {};
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u32 vertex_attribute_element_size[16];
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u32 vertex_attribute_element_size[16];
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// Setup attribute data from loaders
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// Setup attribute data from loaders
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