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https://github.com/Lime3DS/Lime3DS
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Update window strings for Lime
This commit is contained in:
parent
0e98a27ab2
commit
67553eeea7
5 changed files with 7 additions and 7 deletions
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@ -84,7 +84,7 @@ static void PrintHelp(const char* argv0) {
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}
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}
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static void PrintVersion() {
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static void PrintVersion() {
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std::cout << "Citra " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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std::cout << "Lime " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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}
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}
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static void OnStateChanged(const Network::RoomMember::State& state) {
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static void OnStateChanged(const Network::RoomMember::State& state) {
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@ -400,7 +400,7 @@ int main(int argc, char** argv) {
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const auto scope = emu_window->Acquire();
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const auto scope = emu_window->Acquire();
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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LOG_INFO(Frontend, "Lime Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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Common::g_scm_desc);
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Settings::LogSettings();
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Settings::LogSettings();
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@ -416,7 +416,7 @@ int main(int argc, char** argv) {
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
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case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
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LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
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LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
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"being used with Citra. \n\n For more information on dumping and "
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"being used with Lime. \n\n For more information on dumping and "
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"decrypting games, please refer to: "
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"decrypting games, please refer to: "
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"https://citra-emu.org/wiki/dumping-game-cartridges/");
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"https://citra-emu.org/wiki/dumping-game-cartridges/");
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return -1;
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return -1;
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@ -243,7 +243,7 @@ void EmuWindow_SDL2::UpdateFramerateCounter() {
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if (current_time > last_time + 2000) {
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if (current_time > last_time + 2000) {
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const auto results = system.GetAndResetPerfStats();
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const auto results = system.GetAndResetPerfStats();
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const auto title =
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const auto title =
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fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
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fmt::format("Lime {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
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Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
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results.emulation_speed * 100.0f);
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results.emulation_speed * 100.0f);
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SDL_SetWindowTitle(render_window, title.c_str());
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SDL_SetWindowTitle(render_window, title.c_str());
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@ -77,7 +77,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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}
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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// First, try to create a context with the requested type.
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// First, try to create a context with the requested type.
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@ -20,7 +20,7 @@ class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
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EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary}, system{system_} {
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: EmuWindow_SDL2{system_, is_secondary}, system{system_} {
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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SDL_CreateWindow(window_title.c_str(),
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@ -17,7 +17,7 @@ class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen, bool is_secondary)
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system, is_secondary} {
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: EmuWindow_SDL2{system, is_secondary} {
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const std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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const std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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SDL_CreateWindow(window_title.c_str(),
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