Update window strings for Lime

This commit is contained in:
blitzingeagle 2024-03-04 17:29:39 -05:00
parent 0e98a27ab2
commit 67553eeea7
5 changed files with 7 additions and 7 deletions

View file

@ -84,7 +84,7 @@ static void PrintHelp(const char* argv0) {
}
static void PrintVersion() {
std::cout << "Citra " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
std::cout << "Lime " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
static void OnStateChanged(const Network::RoomMember::State& state) {
@ -400,7 +400,7 @@ int main(int argc, char** argv) {
const auto scope = emu_window->Acquire();
LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
LOG_INFO(Frontend, "Lime Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
@ -416,7 +416,7 @@ int main(int argc, char** argv) {
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
"being used with Citra. \n\n For more information on dumping and "
"being used with Lime. \n\n For more information on dumping and "
"decrypting games, please refer to: "
"https://citra-emu.org/wiki/dumping-game-cartridges/");
return -1;

View file

@ -243,7 +243,7 @@ void EmuWindow_SDL2::UpdateFramerateCounter() {
if (current_time > last_time + 2000) {
const auto results = system.GetAndResetPerfStats();
const auto title =
fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
fmt::format("Lime {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
results.emulation_speed * 100.0f);
SDL_SetWindowTitle(render_window, title.c_str());

View file

@ -77,7 +77,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
// First, try to create a context with the requested type.

View file

@ -20,7 +20,7 @@ class DummyContext : public Frontend::GraphicsContext {};
EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{system_, is_secondary}, system{system_} {
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),

View file

@ -17,7 +17,7 @@ class DummyContext : public Frontend::GraphicsContext {};
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{system, is_secondary} {
const std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
const std::string window_title = fmt::format("Lime {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),