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https://github.com/Lime3DS/Lime3DS
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loader, cfg: choose region based on language if multiple regions available
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parent
2ba62ec196
commit
697bc1a9c7
3 changed files with 28 additions and 17 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <tuple>
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#include <cryptopp/osrng.h>
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#include <cryptopp/sha.h>
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#include "common/file_util.h"
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@ -571,7 +572,8 @@ Module::Module() {
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Module::~Module() = default;
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/// Checks if the language is available in the chosen region, and returns a proper one
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static SystemLanguage AdjustLanguageInfoBlock(u32 region, SystemLanguage language) {
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static std::tuple<u32 /*region*/, SystemLanguage> AdjustLanguageInfoBlock(
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const std::vector<u32>& region_code, SystemLanguage language) {
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static const std::array<std::vector<SystemLanguage>, 7> region_languages{{
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// JPN
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{LANGUAGE_JP},
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@ -590,21 +592,28 @@ static SystemLanguage AdjustLanguageInfoBlock(u32 region, SystemLanguage languag
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// TWN
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{LANGUAGE_TW},
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}};
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const auto& available = region_languages[region];
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if (std::find(available.begin(), available.end(), language) == available.end()) {
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return available[0];
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// Check if any available region supports the languages
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for (u32 region : region_code) {
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const auto& available = region_languages[region];
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if (std::find(available.begin(), available.end(), language) != available.end()) {
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// found a proper region, so return this region - language pair
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return {region, language};
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}
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}
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return language;
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// The language is not available in any available region, so default to the first region and
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// language
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u32 default_region = region_code[0];
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return {default_region, region_languages[default_region][0]};
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}
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void Module::SetPreferredRegionCode(u32 region_code) {
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preferred_region_code = region_code;
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void Module::SetPreferredRegionCodes(const std::vector<u32>& region_codes) {
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const SystemLanguage current_language = GetSystemLanguage();
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auto [region, adjusted_language] = AdjustLanguageInfoBlock(region_codes, current_language);
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preferred_region_code = region;
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LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
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if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
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const SystemLanguage current_language = GetSystemLanguage();
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const SystemLanguage adjusted_language =
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AdjustLanguageInfoBlock(region_code, current_language);
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if (current_language != adjusted_language) {
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LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
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static_cast<int>(current_language), static_cast<int>(adjusted_language));
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@ -7,6 +7,7 @@
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/fs/archive.h"
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@ -298,12 +299,11 @@ public:
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u32 GetRegionValue();
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/**
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* Set the region code preferred by the game so that CFG will adjust to it when the region
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* setting
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* is auto.
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* @param region_code the preferred region code to set
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* Set the region codes preferred by the game so that CFG will adjust to it when the region
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* setting is auto.
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* @param region_codes the preferred region codes to set
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*/
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void SetPreferredRegionCode(u32 region_code);
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void SetPreferredRegionCodes(const std::vector<u32>& region_codes);
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// Utilities for frontend to set config data.
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// Note: UpdateConfigNANDSavegame should be called after making changes to config data.
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@ -8,6 +8,7 @@
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#include <cstring>
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#include <locale>
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#include <memory>
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#include <vector>
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#include <fmt/format.h>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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@ -136,13 +137,14 @@ void AppLoader_NCCH::ParseRegionLockoutInfo() {
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memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
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u32 region_lockout = smdh.region_lockout;
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constexpr u32 REGION_COUNT = 7;
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std::vector<u32> regions;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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if (region_lockout & 1) {
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Service::CFG::GetCurrentModule()->SetPreferredRegionCode(region);
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break;
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regions.push_back(region);
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}
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region_lockout >>= 1;
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}
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Service::CFG::GetCurrentModule()->SetPreferredRegionCodes(regions);
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}
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}
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