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https://github.com/Lime3DS/Lime3DS
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Merge pull request #6410 from vitor-k/qt-vsync
citra_qt: fix vsync issues
This commit is contained in:
commit
6a0baef239
3 changed files with 11 additions and 12 deletions
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@ -5,12 +5,11 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <QApplication>
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#include <QApplication>
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#include <QDragEnterEvent>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QPainter>
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#include <QPainter>
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#include <fmt/format.h>
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#include <QWindow>
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/main.h"
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#include "citra_qt/main.h"
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#include "common/color.h"
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#include "common/color.h"
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@ -163,7 +162,7 @@ public:
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// disable vsync for any shared contexts
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// disable vsync for any shared contexts
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auto format = share_context->format();
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync_new.GetValue() : 0);
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format.setSwapInterval(0);
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context = std::make_unique<QOpenGLContext>();
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setShareContext(share_context);
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@ -387,7 +386,7 @@ static Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window
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return wsi;
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return wsi;
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}
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}
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std::shared_ptr<Frontend::GraphicsContext> GRenderWindow::main_context;
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::main_context;
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_secondary_)
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_secondary_)
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: QWidget(parent_), EmuWindow(is_secondary_), emu_thread(emu_thread) {
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: QWidget(parent_), EmuWindow(is_secondary_), emu_thread(emu_thread) {
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@ -668,12 +667,16 @@ bool GRenderWindow::InitializeOpenGL() {
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child_widget->windowHandle()->create();
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child_widget->windowHandle()->create();
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if (!main_context) {
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if (!main_context) {
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main_context = std::make_shared<OpenGLSharedContext>();
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main_context = std::make_unique<OpenGLSharedContext>();
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}
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}
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auto child_context = CreateSharedContext();
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auto child_context = CreateSharedContext();
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child->SetContext(std::move(child_context));
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child->SetContext(std::move(child_context));
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auto format = child_widget->windowHandle()->format();
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format.setSwapInterval(Settings::values.use_vsync_new.GetValue());
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child_widget->windowHandle()->setFormat(format);
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return true;
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return true;
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#else
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#else
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QMessageBox::warning(this, tr("OpenGL not available!"),
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QMessageBox::warning(this, tr("OpenGL not available!"),
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@ -10,17 +10,12 @@
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#include <mutex>
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#include <mutex>
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#include <QThread>
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#include <QThread>
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#include <QWidget>
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#include <QWidget>
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#include <QWindow>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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class QKeyEvent;
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class QKeyEvent;
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class QTouchEvent;
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class QTouchEvent;
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class QOffscreenSurface;
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class QOpenGLContext;
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class GMainWindow;
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class GRenderWindow;
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class GRenderWindow;
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namespace VideoCore {
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namespace VideoCore {
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@ -197,7 +192,7 @@ private:
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/// Main context that will be shared with all other contexts that are requested.
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/// Main context that will be shared with all other contexts that are requested.
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/// If this is used in a shared context setting, then this should not be used directly, but
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/// If this is used in a shared context setting, then this should not be used directly, but
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/// should instead be shared from
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/// should instead be shared from
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static std::shared_ptr<Frontend::GraphicsContext> main_context;
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static std::unique_ptr<Frontend::GraphicsContext> main_context;
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/// Temporary storage of the screenshot taken
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QImage screenshot_image;
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@ -119,7 +119,8 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
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ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
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ui->toggle_disk_shader_cache->setEnabled(
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ui->toggle_disk_shader_cache->setEnabled(
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Settings::values.use_disk_shader_cache.UsingGlobal());
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Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->toggle_vsync_new->setEnabled(Settings::values.use_vsync_new.UsingGlobal());
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ui->toggle_vsync_new->setEnabled(ui->toggle_vsync_new->isEnabled() &&
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Settings::values.use_vsync_new.UsingGlobal());
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return;
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return;
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}
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}
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