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https://github.com/Lime3DS/Lime3DS
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added stubbed function for WaitSynchronizationN
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2 changed files with 19 additions and 4 deletions
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@ -750,6 +750,11 @@ template<int func(void*, u32, u32, u32, u32, u32)> void WrapI_VUUUUU(){
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}
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template<int func(u32, s64)> void WrapI_US64() {
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int retval = func(PARAM(0), PARAM64(2));
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int retval = func(PARAM(0), PARAM64(1));
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RETURN(retval);
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}
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template<int func(void*, void*, u32, u32, s64)> void WrapI_VVUUS64() {
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int retval = func(Memory::GetPointer(PARAM(0)), Memory::GetPointer(PARAM(1)), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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@ -104,10 +104,20 @@ Result CloseHandle(Handle handle) {
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}
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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Result WaitSynchronization1(Handle handle, s64 nanoseconds) {
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Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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// ImplementMe
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronization1 called handle=0x%08X, nanoseconds=%d",
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handle, nanoseconds);
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handle, nano_seconds);
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return 0;
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}
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all, s64 nano_seconds) {
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s32* out = (s32*)_out;
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Handle* handles = (Handle*)_handles;
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// ImplementMe
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronizationN called handle_count=%d, wait_all=%d, nanoseconds=%d",
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handle_count, wait_all, nano_seconds);
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return 0;
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}
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@ -226,7 +236,7 @@ const HLE::FunctionDef Syscall_Table[] = {
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{0x22, NULL, "ArbitrateAddress"},
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{0x23, WrapI_U<CloseHandle>, "CloseHandle"},
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{0x24, WrapI_US64<WaitSynchronization1>, "WaitSynchronization1"},
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{0x25, NULL, "WaitSynchronizationN"},
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{0x25, WrapI_VVUUS64<WaitSynchronizationN>, "WaitSynchronizationN"},
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{0x26, NULL, "SignalAndWait"},
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{0x27, NULL, "DuplicateHandle"},
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{0x28, NULL, "GetSystemTick"},
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