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https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 00:52:46 -06:00
Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.
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parent
edaf59a759
commit
6b7b36a874
8 changed files with 31 additions and 31 deletions
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@ -671,7 +671,7 @@ public:
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_failureReason->clear();
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_failureReason->append("LoadStateWrongVersion");
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if (!File::Exists(_rFilename)) {
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if (!FileUtil::Exists(_rFilename)) {
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_failureReason->clear();
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_failureReason->append("LoadStateDoesntExist");
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ERROR_LOG(COMMON, "ChunkReader: File doesn't exist");
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@ -679,7 +679,7 @@ public:
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}
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// Check file size
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const u64 fileSize = File::GetSize(_rFilename);
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const u64 fileSize = FileUtil::GetSize(_rFilename);
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static const u64 headerSize = sizeof(SChunkHeader);
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if (fileSize < headerSize)
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{
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@ -687,7 +687,7 @@ public:
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return ERROR_BAD_FILE;
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}
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File::IOFile pFile(_rFilename, "rb");
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FileUtil::IOFile pFile(_rFilename, "rb");
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if (!pFile)
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{
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ERROR_LOG(COMMON,"ChunkReader: Can't open file for reading");
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@ -765,7 +765,7 @@ public:
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{
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INFO_LOG(COMMON, "ChunkReader: Writing %s" , _rFilename.c_str());
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File::IOFile pFile(_rFilename, "wb");
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FileUtil::IOFile pFile(_rFilename, "wb");
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if (!pFile)
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{
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ERROR_LOG(COMMON,"ChunkReader: Error opening file for write");
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@ -39,7 +39,7 @@
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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namespace FileUtil
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{
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// Remove any ending forward slashes from directory paths
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@ -172,7 +172,7 @@ bool CreateFullPath(const std::string &fullPath)
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath))
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if (FileUtil::Exists(fullPath))
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{
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
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@ -190,8 +190,8 @@ bool CreateFullPath(const std::string &fullPath)
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!File::IsDirectory(subPath))
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File::CreateDir(subPath);
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if (!FileUtil::IsDirectory(subPath))
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FileUtil::CreateDir(subPath);
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// A safety check
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panicCounter--;
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@ -211,7 +211,7 @@ bool DeleteDir(const std::string &filename)
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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// check if a directory
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if (!File::IsDirectory(filename))
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if (!FileUtil::IsDirectory(filename))
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{
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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return false;
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@ -386,7 +386,7 @@ bool CreateEmptyFile(const std::string &filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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if (!File::IOFile(filename, "wb"))
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if (!FileUtil::IOFile(filename, "wb"))
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{
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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@ -519,7 +519,7 @@ bool DeleteDirRecursively(const std::string &directory)
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}
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else
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{
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if (!File::Delete(newPath))
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if (!FileUtil::Delete(newPath))
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{
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#ifndef _WIN32
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closedir(dirp);
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@ -536,7 +536,7 @@ bool DeleteDirRecursively(const std::string &directory)
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}
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closedir(dirp);
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#endif
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File::DeleteDir(directory);
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FileUtil::DeleteDir(directory);
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return true;
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}
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@ -546,8 +546,8 @@ void CopyDir(const std::string &source_path, const std::string &dest_path)
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{
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#ifndef _WIN32
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if (source_path == dest_path) return;
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if (!File::Exists(source_path)) return;
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if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
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if (!FileUtil::Exists(source_path)) return;
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if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path);
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(source_path.c_str());
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@ -569,10 +569,10 @@ void CopyDir(const std::string &source_path, const std::string &dest_path)
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{
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source += '/';
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dest += '/';
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if (!File::Exists(dest)) File::CreateFullPath(dest);
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if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest);
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CopyDir(source, dest);
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}
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else if (!File::Exists(dest)) File::Copy(source, dest);
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else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest);
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}
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closedir(dirp);
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#endif
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@ -660,7 +660,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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#ifdef _WIN32
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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else
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paths[D_USER_IDX] = std::string(getenv("HOME") ?
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@ -688,7 +688,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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if (!newPath.empty())
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{
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if (!File::IsDirectory(newPath))
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if (!FileUtil::IsDirectory(newPath))
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{
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WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
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return paths[DirIDX];
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@ -750,11 +750,11 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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//std::string GetThemeDir(const std::string& theme_name)
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//{
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// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
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// std::string dir = FileUtil::GetUserPath(D_THEMES_IDX) + theme_name + "/";
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//
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//#if !defined(_WIN32)
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// // If theme does not exist in user's dir load from shared directory
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// if (!File::Exists(dir))
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// if (!FileUtil::Exists(dir))
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// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
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//#endif
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//
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@ -763,12 +763,12 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
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{
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return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
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return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
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}
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bool ReadFileToString(bool text_file, const char *filename, std::string &str)
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{
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File::IOFile file(filename, text_file ? "r" : "rb");
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FileUtil::IOFile file(filename, text_file ? "r" : "rb");
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auto const f = file.GetHandle();
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if (!f)
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@ -854,7 +854,7 @@ void IOFile::SetHandle(std::FILE* file)
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u64 IOFile::GetSize()
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{
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if (IsOpen())
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return File::GetSize(m_file);
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return FileUtil::GetSize(m_file);
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else
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return 0;
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}
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@ -43,7 +43,7 @@ enum {
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NUM_PATH_INDICES
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};
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namespace File
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namespace FileUtil
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{
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// FileSystem tree node/
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@ -75,7 +75,7 @@ LogManager::LogManager()
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m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manager", "MemCard Manager");
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m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
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m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX).c_str());
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m_fileLog = new FileLogListener(FileUtil::GetUserPath(F_MAINLOG_IDX).c_str());
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m_consoleLog = new ConsoleListener();
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m_debuggerLog = new DebuggerLogListener();
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@ -351,7 +351,7 @@ ResultStatus AppLoader_ELF::Load() {
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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File::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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u32 size = (u32)file.GetSize();
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@ -78,7 +78,7 @@ ResultStatus LoadFile(const std::string& filename) {
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{
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INFO_LOG(LOADER, "Loading BIN file %s...", filename.c_str());
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File::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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file.ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), (size_t)file.GetSize());
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@ -138,7 +138,7 @@ ResultStatus AppLoader_NCCH::LoadExec() const {
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*/
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ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>& buffer) const {
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// Iterate through the ExeFs archive until we find the .code file...
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File::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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for (int i = 0; i < kMaxSections; i++) {
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// Load the specified section...
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@ -199,7 +199,7 @@ ResultStatus AppLoader_NCCH::Load() {
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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File::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
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@ -290,7 +290,7 @@ ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) const {
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const {
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File::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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// Check if the NCCH has a RomFS...
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if (ncch_header.romfs_offset != 0 && ncch_header.romfs_size != 0) {
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@ -336,7 +336,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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png_infop info_ptr = nullptr;
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// Open file for writing (binary mode)
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File::IOFile fp(filename, "wb");
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FileUtil::IOFile fp(filename, "wb");
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// Initialize write structure
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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