mirror of
https://github.com/Lime3DS/Lime3DS
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Merge pull request #4992 from FearlessTobi/port-2513
yuzu/game_list&multiplayer: Specify string conversions explicitly
This commit is contained in:
commit
6d0189b4b1
10 changed files with 116 additions and 103 deletions
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@ -27,7 +27,6 @@
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#include "citra_qt/game_list_worker.h"
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#include "citra_qt/main.h"
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#include "citra_qt/uisettings.h"
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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@ -54,7 +53,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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return QObject::eventFilter(obj, event);
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} else {
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gamelist->search_field->edit_filter->clear();
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edit_filter_text = "";
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edit_filter_text.clear();
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}
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break;
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}
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@ -67,9 +66,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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QString file_path = gamelist->getLastFilterResultItem();
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a diffrent game after closing one
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gamelist->search_field->edit_filter->setText("");
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edit_filter_text = "";
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// Also users usually want to run a different game after closing one
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gamelist->search_field->edit_filter->clear();
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edit_filter_text.clear();
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emit gamelist->GameChosen(file_path);
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} else {
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return QObject::eventFilter(obj, event);
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@ -96,7 +95,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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result_text = tr("results");
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}
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label_filter_result->setText(
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QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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QStringLiteral("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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}
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QString GameList::getLastFilterResultItem() const {
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@ -119,7 +118,7 @@ QString GameList::getLastFilterResultItem() const {
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}
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void GameListSearchField::clear() {
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edit_filter->setText("");
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edit_filter->clear();
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}
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void GameListSearchField::setFocus() {
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@ -129,25 +128,26 @@ void GameListSearchField::setFocus() {
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}
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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auto* const key_release_eater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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label_filter = new QLabel;
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label_filter->setText(tr("Filter:"));
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edit_filter = new QLineEdit;
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edit_filter->setText("");
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edit_filter->clear();
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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edit_filter->installEventFilter(keyReleaseEater);
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edit_filter->installEventFilter(key_release_eater);
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edit_filter->setClearButtonEnabled(true);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
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label_filter_result = new QLabel;
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button_filter_close = new QToolButton(this);
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button_filter_close->setText("X");
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button_filter_close->setText(QStringLiteral("X"));
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button_filter_close->setCursor(Qt::ArrowCursor);
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button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
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"#000000; font-weight: bold; background: #F0F0F0; }"
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"QToolButton:hover{ border: none; padding: 0px; color: "
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"#EEEEEE; font-weight: bold; background: #E81123}");
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button_filter_close->setStyleSheet(
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QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
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"#000000; font-weight: bold; background: #F0F0F0; }"
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"QToolButton:hover{ border: none; padding: 0px; color: "
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"#EEEEEE; font-weight: bold; background: #E81123}"));
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connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
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layout_filter->setSpacing(10);
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layout_filter->addWidget(label_filter);
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@ -167,7 +167,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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*/
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[&haystack](const QString& s) { return haystack.contains(s); });
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@ -183,16 +183,16 @@ void GameList::onItemExpanded(const QModelIndex& item) {
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}
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& newText) {
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const int folderCount = tree_view->model()->rowCount();
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QString edit_filter_text = newText.toLower();
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void GameList::onTextChanged(const QString& new_text) {
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const int folder_count = tree_view->model()->rowCount();
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QString edit_filter_text = new_text.toLower();
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QStandardItem* folder;
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int children_total = 0;
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < folderCount; ++i) {
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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@ -204,7 +204,7 @@ void GameList::onTextChanged(const QString& newText) {
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search_field->setFilterResult(children_total, children_total);
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} else {
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int result_count = 0;
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for (int i = 0; i < folderCount; ++i) {
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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@ -213,10 +213,9 @@ void GameList::onTextChanged(const QString& newText) {
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const QStandardItem* child = folder->child(j, 0);
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const QString file_path =
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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const QString file_title =
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child->data(GameListItemPath::LongTitleRole).toString().toLower();
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const QString file_programmid =
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const QString file_program_id =
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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@ -224,8 +223,11 @@ void GameList::onTextChanged(const QString& newText) {
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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const QString file_name =
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
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file_title;
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if (ContainsAllWords(file_name, edit_filter_text) ||
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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} else {
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@ -243,20 +245,23 @@ void GameList::onUpdateThemedIcons() {
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::InstalledDir:
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child->setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(48),
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Qt::DecorationRole);
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break;
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case GameListItemType::SystemDir:
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child->setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(48), Qt::DecorationRole);
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break;
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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const QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
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const QString icon_name = QFileInfo::exists(game_dir->path)
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
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break;
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}
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case GameListItemType::AddDir:
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child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(48), Qt::DecorationRole);
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break;
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default:
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break;
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@ -288,7 +293,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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@ -588,7 +593,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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}
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void GameList::LoadCompatibilityList() {
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QFile compat_list{":compatibility_list/compatibility_list.json"};
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QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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LOG_ERROR(Frontend, "Unable to open game compatibility list");
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@ -606,25 +611,27 @@ void GameList::LoadCompatibilityList() {
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return;
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}
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const QString string_content = content;
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonArray arr = json.array();
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const QJsonDocument json = QJsonDocument::fromJson(content);
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const QJsonArray arr = json.array();
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for (const QJsonValueRef value : arr) {
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QJsonObject game = value.toObject();
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for (const QJsonValue value : arr) {
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const QJsonObject game = value.toObject();
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const QString compatibility_key = QStringLiteral("compatibility");
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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int compatibility = game["compatibility"].toInt();
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QString directory = game["directory"].toString();
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QJsonArray ids = game["releases"].toArray();
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if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
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continue;
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}
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for (const QJsonValueRef id_ref : ids) {
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QJsonObject id_object = id_ref.toObject();
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QString id = id_object["id"].toString();
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compatibility_list.emplace(
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id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory));
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}
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const int compatibility = game[compatibility_key].toInt();
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const QString directory = game[QStringLiteral("directory")].toString();
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const QJsonArray ids = game[QStringLiteral("releases")].toArray();
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for (const QJsonValue id_ref : ids) {
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const QJsonObject id_object = id_ref.toObject();
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const QString id = id_object[QStringLiteral("id")].toString();
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compatibility_list.emplace(id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory));
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}
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}
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}
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@ -672,8 +679,9 @@ void GameList::LoadInterfaceLayout() {
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
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"cci", "cxi", "app"};
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const QStringList GameList::supported_file_extensions = {
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QStringLiteral("3ds"), QStringLiteral("3dsx"), QStringLiteral("elf"), QStringLiteral("axf"),
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QStringLiteral("cci"), QStringLiteral("cxi"), QStringLiteral("app")};
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
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@ -697,7 +705,7 @@ QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_i
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return path;
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}
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}
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return "";
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return QString();
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}
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GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
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@ -708,7 +716,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
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image = new QLabel;
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text = new QLabel;
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layout->setAlignment(Qt::AlignCenter);
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image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
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image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
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text->setText(tr("Double-click to add a new folder to the game list"));
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QFont font = text->font();
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@ -725,7 +733,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
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GameListPlaceholder::~GameListPlaceholder() = default;
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void GameListPlaceholder::onUpdateThemedIcons() {
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image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
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image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
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}
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void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
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@ -88,7 +88,7 @@ signals:
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private slots:
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void onItemExpanded(const QModelIndex& item);
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void onTextChanged(const QString& newText);
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void onTextChanged(const QString& new_text);
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void onFilterCloseClicked();
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void onUpdateThemedIcons();
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@ -244,13 +244,13 @@ public:
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};
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// clang-format off
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static const std::map<QString, CompatStatus> status_data = {
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{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
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{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
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{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
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{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
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{"4", {"#ff0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
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{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
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{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
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{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
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{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
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{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
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{QStringLiteral("4"), {QStringLiteral("#ff0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
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{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
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{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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// clang-format on
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auto iterator = status_data.find(compatibility);
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@ -91,7 +91,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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QString compatibility(QStringLiteral("99"));
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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@ -121,7 +121,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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void GameListWorker::run() {
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stop_processing = false;
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == "INSTALLED") {
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if (game_dir.path == QStringLiteral("INSTALLED")) {
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QString games_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
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"Nintendo "
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@ -138,7 +138,7 @@ void GameListWorker::run() {
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emit DirEntryReady(game_list_dir);
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AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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} else if (game_dir.path == QStringLiteral("SYSTEM")) {
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QString path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
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"00000000000000000000000000000000/title/00040010";
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|
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@ -44,10 +44,10 @@ public:
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}
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// Handle pings at the beginning and end of message
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QString fixed_message = QString(" %1 ").arg(message);
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if (fixed_message.contains(QString(" @%1 ").arg(cur_nickname)) ||
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QString fixed_message = QStringLiteral(" %1 ").arg(message);
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if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
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(!cur_username.isEmpty() &&
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fixed_message.contains(QString(" @%1 ").arg(cur_username)))) {
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fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
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contains_ping = true;
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} else {
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@ -66,20 +66,20 @@ public:
|
|||
if (username.isEmpty() || username == nickname) {
|
||||
name = nickname;
|
||||
} else {
|
||||
name = QString("%1 (%2)").arg(nickname, username);
|
||||
name = QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
|
||||
QString style, text_color;
|
||||
if (ContainsPing()) {
|
||||
// Add a background color to these messages
|
||||
style = QString("background-color: %1").arg(ping_color);
|
||||
style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
|
||||
// Add a font color
|
||||
text_color = "color='#000000'";
|
||||
text_color = QStringLiteral("color='#000000'");
|
||||
}
|
||||
|
||||
return QString("[%1] <font color='%2'><%3></font> <font style='%4' "
|
||||
"%5>%6</font>")
|
||||
.arg(timestamp, color, name.toHtmlEscaped(), style, text_color,
|
||||
return QStringLiteral("[%1] <font color='%2'><%3></font> <font style='%4' "
|
||||
"%5>%6</font>")
|
||||
.arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
|
||||
message.toHtmlEscaped());
|
||||
}
|
||||
|
||||
|
@ -106,7 +106,8 @@ public:
|
|||
}
|
||||
|
||||
QString GetSystemChatMessage() const {
|
||||
return QString("[%1] <font color='%2'>* %3</font>").arg(timestamp, system_color, message);
|
||||
return QStringLiteral("[%1] <font color='%2'>* %3</font>")
|
||||
.arg(timestamp, QString::fromStdString(system_color), message);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -146,9 +147,9 @@ public:
|
|||
if (username.isEmpty() || username == nickname) {
|
||||
name = nickname;
|
||||
} else {
|
||||
name = QString("%1 (%2)").arg(nickname, username);
|
||||
name = QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
return QString("%1\n %2").arg(name, data(GameNameRole).toString());
|
||||
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -288,8 +289,8 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
|
|||
if (status_message.username.empty() || status_message.username == status_message.nickname) {
|
||||
name = QString::fromStdString(status_message.nickname);
|
||||
} else {
|
||||
name = QString("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
|
||||
QString::fromStdString(status_message.username));
|
||||
name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
|
||||
QString::fromStdString(status_message.username));
|
||||
}
|
||||
QString message;
|
||||
switch (status_message.type) {
|
||||
|
@ -353,7 +354,8 @@ void ChatRoom::UpdateIconDisplay() {
|
|||
if (icon_cache.count(avatar_url)) {
|
||||
item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
|
||||
} else {
|
||||
item->setData(QIcon::fromTheme("no_avatar").pixmap(48), Qt::DecorationRole);
|
||||
item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
|
||||
Qt::DecorationRole);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -373,7 +375,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
|
|||
const QUrl url(QString::fromStdString(member.avatar_url));
|
||||
QFuture<std::string> future = QtConcurrent::run([url] {
|
||||
WebService::Client client(
|
||||
QString("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
|
||||
QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
|
||||
auto result = client.GetImage(url.path().toStdString(), true);
|
||||
if (result.returned_data.empty()) {
|
||||
LOG_ERROR(WebService, "Failed to get avatar");
|
||||
|
@ -426,7 +428,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
|
|||
QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
|
||||
connect(view_profile_action, &QAction::triggered, [username] {
|
||||
QDesktopServices::openUrl(
|
||||
QUrl(QString("https://community.citra-emu.org/u/%1").arg(username)));
|
||||
QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -99,8 +99,9 @@ void Lobby::RetranslateUi() {
|
|||
|
||||
QString Lobby::PasswordPrompt() {
|
||||
bool ok;
|
||||
const QString text = QInputDialog::getText(this, tr("Password Required to Join"),
|
||||
tr("Password:"), QLineEdit::Password, "", &ok);
|
||||
const QString text =
|
||||
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
|
||||
QLineEdit::Password, QString(), &ok);
|
||||
return ok ? text : QString();
|
||||
}
|
||||
|
||||
|
@ -181,7 +182,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
|
|||
void Lobby::ResetModel() {
|
||||
model->clear();
|
||||
model->insertColumns(0, Column::TOTAL);
|
||||
model->setHeaderData(Column::EXPAND, Qt::Horizontal, "", Qt::DisplayRole);
|
||||
model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
|
||||
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
QVariant data(int role) const override {
|
||||
if (role == Qt::DecorationRole) {
|
||||
bool has_password = data(PasswordRole).toBool();
|
||||
return has_password ? QIcon::fromTheme("lock").pixmap(16) : QIcon();
|
||||
return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
|
||||
}
|
||||
if (role != Qt::DisplayRole) {
|
||||
return LobbyItem::data(role);
|
||||
|
@ -69,7 +69,7 @@ public:
|
|||
return LobbyItem::data(role);
|
||||
}
|
||||
auto description = data(DescriptionRole).toString();
|
||||
description.prepend("Description: ");
|
||||
description.prepend(QStringLiteral("Description: "));
|
||||
return description;
|
||||
}
|
||||
|
||||
|
@ -157,7 +157,7 @@ public:
|
|||
if (username.isEmpty() || username == nickname) {
|
||||
return nickname;
|
||||
} else {
|
||||
return QString("%1 (%2)").arg(nickname, username);
|
||||
return QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
}
|
||||
u64 GetTitleId() const {
|
||||
|
@ -192,8 +192,8 @@ public:
|
|||
return LobbyItem::data(role);
|
||||
}
|
||||
auto members = data(MemberListRole).toList();
|
||||
return QString("%1 / %2").arg(QString::number(members.size()),
|
||||
data(MaxPlayerRole).toString());
|
||||
return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
|
||||
data(MaxPlayerRole).toString());
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
|
@ -225,7 +225,7 @@ public:
|
|||
bool first = true;
|
||||
for (const auto& member : members) {
|
||||
if (!first)
|
||||
out += '\n';
|
||||
out.append(QStringLiteral("\n"));
|
||||
const auto& m = member.value<LobbyMember>();
|
||||
if (m.GetGameName().isEmpty()) {
|
||||
out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
|
||||
|
|
|
@ -46,7 +46,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
|
|||
status_icon = new ClickableLabel(this);
|
||||
status_text->setToolTip(tr("Current connection status"));
|
||||
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
||||
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
|
||||
|
||||
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
||||
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
|
||||
|
@ -113,12 +113,12 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
|
|||
state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
OnOpenNetworkRoom();
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
|
||||
status_text->setText(tr("Connected"));
|
||||
leave_room->setEnabled(true);
|
||||
show_room->setEnabled(true);
|
||||
} else {
|
||||
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
|
||||
status_text->setText(tr("Not Connected"));
|
||||
leave_room->setEnabled(false);
|
||||
show_room->setEnabled(false);
|
||||
|
@ -183,13 +183,14 @@ void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
|
|||
|
||||
void MultiplayerState::UpdateThemedIcons() {
|
||||
if (show_notification) {
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected_notification").pixmap(16));
|
||||
status_icon->setPixmap(
|
||||
QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
|
||||
} else if (current_state == Network::RoomMember::State::Joined ||
|
||||
current_state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
|
||||
} else {
|
||||
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
|
||||
}
|
||||
if (client_room)
|
||||
client_room->UpdateIconDisplay();
|
||||
|
@ -245,13 +246,13 @@ void MultiplayerState::ShowNotification() {
|
|||
return; // Do not show notification if the chat window currently has focus
|
||||
show_notification = true;
|
||||
QApplication::alert(nullptr);
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected_notification").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
|
||||
status_text->setText(tr("New Messages Received"));
|
||||
}
|
||||
|
||||
void MultiplayerState::HideNotification() {
|
||||
show_notification = false;
|
||||
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
|
||||
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
|
||||
status_text->setText(tr("Connected"));
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <QRegExp>
|
||||
#include <QString>
|
||||
#include <QValidator>
|
||||
|
||||
class Validation {
|
||||
|
@ -29,18 +30,18 @@ public:
|
|||
|
||||
private:
|
||||
/// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
|
||||
QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]{4,20}$");
|
||||
QRegExp room_name_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
|
||||
QRegExpValidator room_name;
|
||||
|
||||
/// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
|
||||
QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]{4,20}$");
|
||||
QRegExp nickname_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
|
||||
QRegExpValidator nickname;
|
||||
|
||||
/// ipv4 address only
|
||||
// TODO remove this when we support hostnames in direct connect
|
||||
QRegExp ip_regex = QRegExp(
|
||||
QRegExp ip_regex = QRegExp(QStringLiteral(
|
||||
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
|
||||
"2[0-4][0-9]|25[0-5])");
|
||||
"2[0-4][0-9]|25[0-5])"));
|
||||
QRegExpValidator ip;
|
||||
|
||||
/// port must be between 0 and 65535
|
||||
|
|
|
@ -59,8 +59,8 @@ private:
|
|||
|
||||
bool launch_ui_on_exit = false;
|
||||
|
||||
QStringList run_arguments{"--updater"};
|
||||
QStringList silent_arguments{"--silentUpdate"};
|
||||
QStringList run_arguments{QStringLiteral("--updater")};
|
||||
QStringList silent_arguments{QStringLiteral("--silentUpdate")};
|
||||
|
||||
friend class Updater;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue