mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
fix crashes, add custom texture cache, load textures from load directory
This commit is contained in:
parent
f866b2a917
commit
6d90c42a79
16 changed files with 167 additions and 49 deletions
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@ -164,6 +164,7 @@ void Config::ReadValues() {
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// Utility
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Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
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Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false);
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// Audio
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Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);
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@ -182,6 +182,10 @@ swap_screen =
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# 0 (default): Off, 1: On
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dump_textures =
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# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
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# 0 (default): Off, 1: On
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custom_textures =
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[Audio]
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# Whether or not to enable DSP LLE
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# 0 (default): No, 1: Yes
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@ -231,9 +231,11 @@ void Config::ReadControlValues() {
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}
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void Config::ReadUtilityValues() {
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qt_config->beginGroup("Utility");
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
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qt_config->endGroup();
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}
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@ -704,6 +706,7 @@ void Config::SaveUtilityValues() {
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qt_config->beginGroup("Utility");
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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WriteSetting("custom_textures", Settings::values.custom_textures, false);
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qt_config->endGroup();
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}
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@ -88,6 +88,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -334,6 +334,16 @@
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<string>Utility</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QCheckBox" name="toggle_custom_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use Custom Textures (Hardware Renderer only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_dump_textures">
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<property name="toolTip">
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@ -347,19 +357,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources/>
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@ -45,6 +45,7 @@
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#define DLL_DIR "external_dlls"
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#define SHADER_DIR "shaders"
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#define DUMP_DIR "dump"
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#define LOAD_DIR "load"
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// Filenames
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// Files in the directory returned by GetUserPath(UserPath::LogDir)
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@ -713,6 +713,7 @@ void SetUserPath(const std::string& path) {
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g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP);
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g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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}
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const std::string& GetUserPath(UserPath path) {
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@ -27,6 +27,7 @@ enum class UserPath {
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ConfigDir,
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DLLDir,
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DumpDir,
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LoadDir,
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LogDir,
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NANDDir,
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RootDir,
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@ -36,6 +36,8 @@ add_library(core STATIC
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core.h
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core_timing.cpp
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core_timing.h
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custom_tex_cache.cpp
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custom_tex_cache.h
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dumping/backend.cpp
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dumping/backend.h
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file_sys/archive_backend.cpp
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@ -16,10 +16,14 @@
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#include "core/cheats/cheats.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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<<<<<<< HEAD
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#include "core/dumping/backend.h"
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#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
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#include "core/dumping/ffmpeg_backend.h"
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#endif
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=======
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#include "core/custom_tex_cache.h"
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>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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@ -146,12 +150,16 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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}
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}
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cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
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<<<<<<< HEAD
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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=======
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custom_tex_cache = std::make_unique<Core::CustomTexCache>();
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>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_filepath = filepath;
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@ -290,12 +298,21 @@ const Cheats::CheatEngine& System::CheatEngine() const {
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return *cheat_engine;
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}
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<<<<<<< HEAD
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VideoDumper::Backend& System::VideoDumper() {
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return *video_dumper;
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}
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const VideoDumper::Backend& System::VideoDumper() const {
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return *video_dumper;
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=======
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Core::CustomTexCache& System::CustomTexCache() {
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return *custom_tex_cache;
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}
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const Core::CustomTexCache& System::CustomTexCache() const {
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return *custom_tex_cache;
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>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
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}
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void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {
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@ -7,6 +7,7 @@
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/custom_tex_cache.h"
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#include "core/frontend/applets/mii_selector.h"
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#include "core/frontend/applets/swkbd.h"
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#include "core/loader/loader.h"
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@ -216,7 +217,12 @@ public:
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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std::unique_ptr<PerfStats> perf_stats;
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/// Gets a reference to the custom texture cache system
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Core::CustomTexCache& CustomTexCache();
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/// Gets a const reference to the custom texture cache system
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const Core::CustomTexCache& CustomTexCache() const;
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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@ -289,6 +295,9 @@ private:
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/// Video dumper backend
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std::unique_ptr<VideoDumper::Backend> video_dumper;
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/// Custom texture cache system
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std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
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/// RPC Server for scripting support
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std::unique_ptr<RPC::RPCServer> rpc_server;
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27
src/core/custom_tex_cache.cpp
Normal file
27
src/core/custom_tex_cache.cpp
Normal file
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@ -0,0 +1,27 @@
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#include <stdexcept>
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#include <vector>
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#include "common/common_types.h"
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#include "custom_tex_cache.h"
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namespace Core {
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const bool CustomTexCache::IsTextureDumped(const u64 hash) {
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return dumped_textures.find(hash) != dumped_textures.end();
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}
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void CustomTexCache::SetTextureDumped(const u64 hash) {
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dumped_textures[hash] = true;
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}
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const bool CustomTexCache::IsTextureCached(const u64 hash) {
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return custom_textures.find(hash) != custom_textures.end();
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}
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const CustomTexInfo& CustomTexCache::LookupTexture(const u64 hash) {
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return custom_textures.at(hash);
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}
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void CustomTexCache::CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width,
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u32 height) {
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custom_textures[hash] = {width, height, tex};
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}
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} // namespace Core
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28
src/core/custom_tex_cache.h
Normal file
28
src/core/custom_tex_cache.h
Normal file
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#pragma once
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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namespace Core {
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struct CustomTexInfo {
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u32 width;
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u32 height;
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std::vector<u8> tex;
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};
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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const bool IsTextureDumped(const u64 hash);
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void SetTextureDumped(const u64 hash);
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const bool IsTextureCached(const u64 hash);
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const CustomTexInfo& LookupTexture(const u64 hash);
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void CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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private:
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std::unordered_map<u64, bool> dumped_textures;
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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};
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} // namespace Core
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@ -88,6 +88,7 @@ void LogSettings() {
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LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
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LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
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LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
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LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
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LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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@ -171,6 +171,7 @@ struct Values {
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std::string pp_shader_name;
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bool dump_textures;
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bool custom_textures;
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// Audio
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bool enable_dsp_lle;
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@ -24,6 +24,7 @@
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/custom_tex_cache.h"
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#include "core/frontend/emu_window.h"
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#include "core/hle/kernel/process.h"
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#include "core/memory.h"
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@ -856,7 +857,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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// TODO: move this function to a better place
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void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height) {
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assert(tex.size() = width * height * 4);
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ASSERT(tex.size() == width * height * 4);
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const u64 line_size = width * 4;
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// Thanks MSVC for not being able to make variable length arrays
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u8* temp_row = new u8[line_size];
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@ -883,38 +884,60 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
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// Decode and dump texture if texture dumping is enabled
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// or read texture and replace
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bool should_dump = false;
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bool should_use_custom_tex = false;
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std::string dump_path;
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// Read custom texture
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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bool dump_tex = false;
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bool use_custom_tex = false;
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std::string dump_path; // Has to be declared here for logging later
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std::vector<u8> decoded_png;
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u32 png_width;
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u32 png_height;
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if (Settings::values.dump_textures) {
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dump_path = fmt::format("{}/textures", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir));
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if (!FileUtil::IsDirectory(dump_path))
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FileUtil::CreateDir(dump_path);
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dump_path += fmt::format(
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"/{:016X}",
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::IsDirectory(dump_path))
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FileUtil::CreateDir(dump_path);
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// Hash the encoded texture
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const u64 tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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dump_path += fmt::format("/tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!FileUtil::Exists(dump_path))
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should_dump = true;
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else {
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u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, dump_path);
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if (lodepng_ret)
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
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lodepng_error_text(lodepng_ret));
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else {
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FlipRGBA8Texture(decoded_png, png_width, png_height);
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should_use_custom_tex = true;
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u64 tex_hash = 0;
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if (Settings::values.dump_textures || Settings::values.custom_textures)
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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if (Settings::values.custom_textures) {
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const std::string load_path = fmt::format(
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"{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
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width, height, tex_hash, static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureCached(tex_hash)) {
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if (FileUtil::Exists(load_path)) {
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u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, load_path);
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if (lodepng_ret)
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
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lodepng_error_text(lodepng_ret));
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else {
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LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
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FlipRGBA8Texture(decoded_png, png_width, png_height);
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custom_tex_cache.CacheTexture(tex_hash, decoded_png, png_width, png_height);
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use_custom_tex = true;
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}
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}
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} else {
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const auto custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
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decoded_png = custom_tex_info.tex;
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png_width = custom_tex_info.width;
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png_height = custom_tex_info.height;
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use_custom_tex = true;
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}
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}
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if (Settings::values.dump_textures) {
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dump_path = fmt::format(
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"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::CreateFullPath(dump_path))
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LOG_ERROR(Render, "Unable to create {}", dump_path);
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dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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dump_tex = true;
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}
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}
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@ -929,7 +952,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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// If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
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// surface
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OGLTexture unscaled_tex;
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if (res_scale != 1 && !should_use_custom_tex) {
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if (res_scale != 1 && !use_custom_tex) {
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x0 = 0;
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y0 = 0;
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@ -946,7 +969,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
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if (!should_use_custom_tex) {
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if (!use_custom_tex) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
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glActiveTexture(GL_TEXTURE0);
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@ -968,11 +991,11 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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if (should_dump) {
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if (dump_tex) {
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// Dump texture to RGBA8 and encode as PNG
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(rect.GetWidth() * rect.GetHeight() * 4);
|
||||
decoded_texture.resize(width * height * 4);
|
||||
glBindTexture(GL_TEXTURE_2D, target_tex);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
@ -982,12 +1005,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
|
||||
lodepng_error_text(png_error));
|
||||
}
|
||||
custom_tex_cache.SetTextureDumped(tex_hash);
|
||||
}
|
||||
|
||||
cur_state.texture_units[0].texture_2d = old_tex;
|
||||
cur_state.Apply();
|
||||
|
||||
if (res_scale != 1 && !should_use_custom_tex) {
|
||||
if (res_scale != 1 && !use_custom_tex) {
|
||||
auto scaled_rect = rect;
|
||||
scaled_rect.left *= res_scale;
|
||||
scaled_rect.top *= res_scale;
|
||||
|
|
Loading…
Reference in a new issue