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https://github.com/Lime3DS/Lime3DS
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FileSys: Clean-up includes, de-inline destructors
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commit
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7 changed files with 36 additions and 21 deletions
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@ -5,22 +5,25 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/file_backend.h"
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#include "core/hle/result.h"
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#include "core/file_sys/directory_backend.h"
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#include "core/mem_map.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/kernel.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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namespace FileSys {
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class FileBackend;
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class DirectoryBackend;
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// Path string type
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// Path string type
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enum LowPathType : u32 {
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enum LowPathType : u32 {
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Invalid = 0,
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Invalid = 0,
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@ -8,6 +8,8 @@
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/file_sys/directory_backend.h"
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#include "core/file_sys/file_backend.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -10,6 +10,8 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/file_sys/directory_backend.h"
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#include "core/file_sys/file_backend.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -4,12 +4,13 @@
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#include <algorithm>
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#include <algorithm>
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#include "core/hle/service/fs/archive.h"
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#include "core/file_sys/file_backend.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg_i.h"
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#include "core/hle/service/cfg/cfg_i.h"
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#include "core/hle/service/cfg/cfg_s.h"
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#include "core/hle/service/cfg/cfg_s.h"
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#include "core/hle/service/cfg/cfg_u.h"
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#include "core/hle/service/cfg/cfg_u.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace Service {
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namespace CFG {
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namespace CFG {
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@ -78,6 +78,11 @@ enum class DirectoryCommand : u32 {
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Close = 0x08020000,
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Close = 0x08020000,
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};
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};
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File::File(std::unique_ptr<FileSys::FileBackend>&& backend, const FileSys::Path & path)
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: path(path), priority(0), backend(std::move(backend)) {}
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File::~File() {}
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ResultVal<bool> File::SyncRequest() {
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ResultVal<bool> File::SyncRequest() {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32* cmd_buff = Kernel::GetCommandBuffer();
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FileCommand cmd = static_cast<FileCommand>(cmd_buff[0]);
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FileCommand cmd = static_cast<FileCommand>(cmd_buff[0]);
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@ -172,6 +177,11 @@ ResultVal<bool> File::SyncRequest() {
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return MakeResult<bool>(false);
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return MakeResult<bool>(false);
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}
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}
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Directory::Directory(std::unique_ptr<FileSys::DirectoryBackend>&& backend, const FileSys::Path & path)
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: path(path), backend(std::move(backend)) {}
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Directory::~Directory() {}
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ResultVal<bool> Directory::SyncRequest() {
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ResultVal<bool> Directory::SyncRequest() {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32* cmd_buff = Kernel::GetCommandBuffer();
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DirectoryCommand cmd = static_cast<DirectoryCommand>(cmd_buff[0]);
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DirectoryCommand cmd = static_cast<DirectoryCommand>(cmd_buff[0]);
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@ -45,31 +45,27 @@ typedef u64 ArchiveHandle;
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class File : public Kernel::Session {
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class File : public Kernel::Session {
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public:
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public:
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File(std::unique_ptr<FileSys::FileBackend>&& backend, const FileSys::Path& path)
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File(std::unique_ptr<FileSys::FileBackend>&& backend, const FileSys::Path& path);
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: path(path), priority(0), backend(std::move(backend)) {
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~File();
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}
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std::string GetName() const override { return "Path: " + path.DebugStr(); }
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std::string GetName() const override { return "Path: " + path.DebugStr(); }
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ResultVal<bool> SyncRequest() override;
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FileSys::Path path; ///< Path of the file
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FileSys::Path path; ///< Path of the file
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u32 priority; ///< Priority of the file. TODO(Subv): Find out what this means
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u32 priority; ///< Priority of the file. TODO(Subv): Find out what this means
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std::unique_ptr<FileSys::FileBackend> backend; ///< File backend interface
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std::unique_ptr<FileSys::FileBackend> backend; ///< File backend interface
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ResultVal<bool> SyncRequest() override;
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};
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};
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class Directory : public Kernel::Session {
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class Directory : public Kernel::Session {
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public:
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public:
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Directory(std::unique_ptr<FileSys::DirectoryBackend>&& backend, const FileSys::Path& path)
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Directory(std::unique_ptr<FileSys::DirectoryBackend>&& backend, const FileSys::Path& path);
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: path(path), backend(std::move(backend)) {
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~Directory();
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}
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std::string GetName() const override { return "Directory: " + path.DebugStr(); }
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std::string GetName() const override { return "Directory: " + path.DebugStr(); }
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ResultVal<bool> SyncRequest() override;
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FileSys::Path path; ///< Path of the directory
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FileSys::Path path; ///< Path of the directory
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std::unique_ptr<FileSys::DirectoryBackend> backend; ///< File backend interface
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std::unique_ptr<FileSys::DirectoryBackend> backend; ///< File backend interface
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ResultVal<bool> SyncRequest() override;
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};
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};
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/**
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/**
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@ -2,12 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/hle/service/service.h"
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#include "core/file_sys/file_backend.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/hle/service/ptm/ptm_play.h"
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#include "core/hle/service/ptm/ptm_play.h"
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#include "core/hle/service/ptm/ptm_sysm.h"
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#include "core/hle/service/ptm/ptm_sysm.h"
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#include "core/hle/service/ptm/ptm_u.h"
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#include "core/hle/service/ptm/ptm_u.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace Service {
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namespace PTM {
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namespace PTM {
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