mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 00:52:46 -06:00
Threads: Remove a redundant function.
Use the next_thread_id variable directly.
This commit is contained in:
parent
ef1d5cda06
commit
6fac2bf0ab
1 changed files with 1 additions and 9 deletions
|
@ -81,14 +81,6 @@ static Thread* current_thread;
|
||||||
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
|
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
|
||||||
static u32 next_thread_id; ///< The next available thread id
|
static u32 next_thread_id; ///< The next available thread id
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the next available thread id and increments it
|
|
||||||
* @return Next available thread id
|
|
||||||
*/
|
|
||||||
static u32 NextThreadId() {
|
|
||||||
return next_thread_id++;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the current thread
|
/// Gets the current thread
|
||||||
inline Thread* GetCurrentThread() {
|
inline Thread* GetCurrentThread() {
|
||||||
return current_thread;
|
return current_thread;
|
||||||
|
@ -338,7 +330,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
|
||||||
thread_queue.push_back(handle);
|
thread_queue.push_back(handle);
|
||||||
thread_ready_queue.prepare(priority);
|
thread_ready_queue.prepare(priority);
|
||||||
|
|
||||||
thread->thread_id = NextThreadId();
|
thread->thread_id = next_thread_id++;
|
||||||
thread->status = THREADSTATUS_DORMANT;
|
thread->status = THREADSTATUS_DORMANT;
|
||||||
thread->entry_point = entry_point;
|
thread->entry_point = entry_point;
|
||||||
thread->stack_top = stack_top;
|
thread->stack_top = stack_top;
|
||||||
|
|
Loading…
Reference in a new issue