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https://github.com/Lime3DS/Lime3DS
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UISettings::GameListText
Append a value to the enum to function as length counter. Also remove magic numbers where possible, by using the enum instead.
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parent
1f1ac98f10
commit
719912786a
2 changed files with 11 additions and 10 deletions
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@ -306,17 +306,19 @@ void Config::ReadValues() {
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}
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}
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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int row_1 = ReadSetting("row1", 2).toInt();
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UISettings::GameListText row_1 = UISettings::GameListText{
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if (row_1 < 0 || row_1 >= UISettings::GAME_LIST_TEXT_LENGTH) {
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ReadSetting("row1", static_cast<int>(UISettings::GameListText::TitleName)).toInt()};
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row_1 = 2;
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if (row_1 <= UISettings::GameListText::NoText || row_1 >= UISettings::GameListText::ListEnd) {
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row_1 = UISettings::GameListText::TitleName;
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}
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}
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UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
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UISettings::values.game_list_row_1 = row_1;
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int row_2 = ReadSetting("row2", 0).toInt();
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UISettings::GameListText row_2 = UISettings::GameListText{
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if (row_2 < -1 || row_2 >= UISettings::GAME_LIST_TEXT_LENGTH) {
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ReadSetting("row2", static_cast<int>(UISettings::GameListText::FileName)).toInt()};
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row_2 = 0;
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if (row_2 < UISettings::GameListText::NoText || row_2 >= UISettings::GameListText::ListEnd) {
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row_2 = UISettings::GameListText::FileName;
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}
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}
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_row_2 = row_2;
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool();
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UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool();
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@ -52,9 +52,8 @@ enum class GameListText {
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TitleName, ///< Display the name of the title
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TitleName, ///< Display the name of the title
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TitleID, ///< Display the title ID
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TitleID, ///< Display the title ID
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LongTitleName, ///< Display the long name of the title
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LongTitleName, ///< Display the long name of the title
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ListEnd, ///< Keep this at the end of the enum.
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};
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};
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// The length of the GameListText, excluding NoText
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constexpr int GAME_LIST_TEXT_LENGTH = 5;
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struct Values {
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struct Values {
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QByteArray geometry;
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QByteArray geometry;
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