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https://github.com/Lime3DS/Lime3DS
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Fix compile errors
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parent
7a3e126a4f
commit
71e1d6e25d
13 changed files with 20 additions and 12 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstring>
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include "audio_core/hle/common.h"
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include "audio_core/hle/mixers.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "audio_core/interpolate.h"
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#include "common/assert.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <cmath>
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#include <vector>
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include <QImage>
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#include "citra_qt/camera/camera_util.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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@ -45,7 +46,7 @@ public:
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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MathUtil::PI * this->tilt_clamp / 180.0f);
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MathUtil::PI * this->tilt_clamp / 180.0f);
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}
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <tuple>
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@ -534,17 +535,17 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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MathUtil::Rectangle<u32> draw_rect{
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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viewport_rect_unscaled.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect_unscaled.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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viewport_rect_unscaled.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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viewport_rect_unscaled.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect_unscaled.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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viewport_rect_unscaled.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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// Bind the framebuffer surfaces
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state.draw.draw_framebuffer = framebuffer.handle;
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/color.h"
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#include "common/common_types.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "video_core/swrasterizer/lighting.h"
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namespace Pica {
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/vector_math.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/bit_field.h"
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#include "common/color.h"
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