Minor style changes

This commit is contained in:
James Rowe 2017-12-09 13:51:46 -07:00
parent 0498d34d18
commit 72034b772d

View file

@ -875,10 +875,11 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
const bool res_scale_matched = match_scale_type == ScaleMatch::Exact
? (params.res_scale == surface->res_scale)
: (params.res_scale <= surface->res_scale);
// validity will be checked in GetCopyableInterval
bool is_valid =
find_flags & MatchFlags::Copy ? true
: // validity will be checked in GetCopyableInterval
surface->IsRegionValid(validate_interval.value_or(params.GetInterval()));
find_flags & MatchFlags::Copy
? true
: surface->IsRegionValid(validate_interval.value_or(params.GetInterval()));
if (!(find_flags & MatchFlags::Invalid) && !is_valid)
continue;
@ -976,8 +977,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
if (params.addr == 0 || params.height * params.width == 0) {
return nullptr;
}
ASSERT(params.width == params.stride); // Use GetSurfaceSubRect instead
// Use GetSurfaceSubRect instead
ASSERT(params.width == params.stride);
// Check for an exact match in existing surfaces
Surface surface =
@ -1072,7 +1073,8 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
// No subrect found - create and return a new surface
if (surface == nullptr) {
SurfaceParams new_params = params;
new_params.width = params.stride; // Can't have gaps in a surface
// Can't have gaps in a surface
new_params.width = params.stride;
new_params.UpdateParams();
// GetSurface will create the new surface and possibly adjust res_scale if necessary
surface = GetSurface(new_params, match_res_scale, load_if_create);
@ -1141,7 +1143,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
// Make sur that framebuffers don't overlap if both color and depth are being used
// Make sure that framebuffers don't overlap if both color and depth are being used
if (using_color_fb && using_depth_fb &&
boost::icl::length(color_vp_interval & depth_vp_interval)) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
@ -1322,10 +1324,8 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf
SurfaceRegions flushed_intervals;
for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
const auto interval = size <= 8
? // this most likely comes from the cpu, flush the entire region
pair.first
: pair.first & flush_interval;
// small sizes imply that this most likely comes from the cpu, flush the entire region
const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
auto& surface = pair.second;
if (flush_surface != nullptr && surface != flush_surface)
@ -1358,7 +1358,8 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
if (region_owner != nullptr) {
ASSERT(region_owner->type != SurfaceType::Texture);
ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end);
ASSERT(region_owner->width == region_owner->stride); // Surfaces can't have a gap
// Surfaces can't have a gap
ASSERT(region_owner->width == region_owner->stride);
region_owner->invalid_regions.erase(invalid_interval);
}