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https://github.com/Lime3DS/Lime3DS
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Only auto unpause when auto paused
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parent
23405b4ce1
commit
7224ec57f6
2 changed files with 5 additions and 1 deletions
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@ -503,9 +503,11 @@ void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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if (ui.action_Pause->isEnabled() &&
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if (ui.action_Pause->isEnabled() &&
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(state == Qt::ApplicationSuspended ||
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(state == Qt::ApplicationSuspended ||
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state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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OnPauseGame();
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}
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}
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if (ui.action_Start->isEnabled() && state == Qt::ApplicationActive) {
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if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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OnStartGame();
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}
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}
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}
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}
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@ -233,6 +233,8 @@ private:
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// The path to the game currently running
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// The path to the game currently running
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QString game_path;
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QString game_path;
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bool auto_paused = false;
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// Movie
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// Movie
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bool movie_record_on_start = false;
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bool movie_record_on_start = false;
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QString movie_record_path;
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QString movie_record_path;
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