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https://github.com/Lime3DS/Lime3DS
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Fix clang format error for coding style.
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1 changed files with 4 additions and 4 deletions
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@ -3057,11 +3057,11 @@ void GMainWindow::UpdateWindowTitle() {
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if (game_title.isEmpty()) {
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if (game_title.isEmpty()) {
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setWindowTitle(QStringLiteral("Lime %1").arg(full_name));
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setWindowTitle(QStringLiteral("Lime %1").arg(full_name));
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} else {
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} else {
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setWindowTitle(QStringLiteral("Lime %1 | %2").arg(full_name, game_title));
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setWindowTitle(QStringLiteral("Lime %1 | %2").arg(full_name, game_title));
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render_window->setWindowTitle(
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render_window->setWindowTitle(
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title, tr("Primary Window")));
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title, tr("Primary Window")));
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secondary_window->setWindowTitle(QStringLiteral("Lime %1 | %2 | %3")
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secondary_window->setWindowTitle(
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.arg(full_name, game_title, tr("Secondary Window")));
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title, tr("Secondary Window")));
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}
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}
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}
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}
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