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https://github.com/Lime3DS/Lime3DS
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WaitSynchronization: Added a result code for invalid result, fixed bug.
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1 changed files with 9 additions and 3 deletions
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@ -29,6 +29,9 @@ using Kernel::SharedPtr;
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namespace SVC {
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namespace SVC {
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/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
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const ResultCode RESULT_INVALID(0xDEADC0DE);
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enum ControlMemoryOperation {
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enum ControlMemoryOperation {
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MEMORY_OPERATION_HEAP = 0x00000003,
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MEMORY_OPERATION_HEAP = 0x00000003,
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MEMORY_OPERATION_GSP_HEAP = 0x00010003,
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MEMORY_OPERATION_GSP_HEAP = 0x00010003,
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@ -132,10 +135,13 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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HLE::Reschedule(__func__);
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HLE::Reschedule(__func__);
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} else {
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object->Acquire();
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// NOTE: output of this SVC will be set later depending on how the thread resumes
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return RESULT_INVALID.raw;
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}
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}
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object->Acquire();
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return RESULT_SUCCESS.raw;
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return RESULT_SUCCESS.raw;
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}
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}
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@ -207,7 +213,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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HLE::Reschedule(__func__);
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HLE::Reschedule(__func__);
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// NOTE: output of this SVC will be set later depending on how the thread resumes
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// NOTE: output of this SVC will be set later depending on how the thread resumes
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return 0xDEADBEEF;
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return RESULT_INVALID.raw;
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}
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}
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// Acquire objects if we did not wait...
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// Acquire objects if we did not wait...
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