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https://github.com/Lime3DS/Lime3DS
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Loader: Added support for loading raw BIN executables.
- Useful for debugging homebrew Qt: Updated GUI to support loading .bin files.
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3 changed files with 22 additions and 1 deletions
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@ -150,7 +150,7 @@ void GMainWindow::BootGame(std::string filename)
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.elf *.axf *.cci *.cxi)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.elf *.axf *.bin *.cci *.cxi)"));
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if (filename.size())
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BootGame(filename.toLatin1().data());
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}
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@ -9,6 +9,7 @@
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#include "core/loader/elf.h"
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#include "core/loader/ncch.h"
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#include "core/hle/kernel/archive.h"
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#include "core/mem_map.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -39,6 +40,9 @@ FileType IdentifyFile(const std::string &filename) {
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else if (!strcasecmp(extension.c_str(), ".cci")) {
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return FileType::CCI; // TODO(bunnei): Do some filetype checking :p
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}
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else if (!strcasecmp(extension.c_str(), ".bin")) {
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return FileType::BIN; // TODO(bunnei): Do some filetype checking :p
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}
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return FileType::Unknown;
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}
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@ -69,6 +73,22 @@ ResultStatus LoadFile(const std::string& filename) {
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break;
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}
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// Raw BIN file format...
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case FileType::BIN:
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{
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INFO_LOG(LOADER, "Loading BIN file %s...", filename.c_str());
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File::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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file.ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), (size_t)file.GetSize());
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Kernel::LoadExec(Memory::EXEFS_CODE_VADDR);
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} else {
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return ResultStatus::Error;
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}
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return ResultStatus::Success;
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}
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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@ -21,6 +21,7 @@ enum class FileType {
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CXI,
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CIA,
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ELF,
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BIN,
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};
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/// Return type for functions in Loader namespace
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