mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 17:42:40 -06:00
renderer_base: Add prepare/cleanup function interface
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
This commit is contained in:
parent
fff570012f
commit
778cc68114
1 changed files with 10 additions and 0 deletions
|
@ -13,6 +13,10 @@ namespace Frontend {
|
|||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace FrameDumper {
|
||||
class Backend;
|
||||
}
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
public:
|
||||
/// Used to reference a framebuffer
|
||||
|
@ -30,6 +34,12 @@ public:
|
|||
/// Shutdown the renderer
|
||||
virtual void ShutDown() = 0;
|
||||
|
||||
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
||||
virtual void PrepareVideoDumping() = 0;
|
||||
|
||||
/// Cleans up after video dumping is ended
|
||||
virtual void CleanupVideoDumping() = 0;
|
||||
|
||||
/// Updates the framebuffer layout of the contained render window handle.
|
||||
void UpdateCurrentFramebufferLayout();
|
||||
|
||||
|
|
Loading…
Reference in a new issue