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https://github.com/Lime3DS/Lime3DS
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renderer_base: Add prepare/cleanup function interface
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
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@ -13,6 +13,10 @@ namespace Frontend {
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class EmuWindow;
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class EmuWindow;
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}
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}
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namespace FrameDumper {
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class Backend;
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}
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class RendererBase : NonCopyable {
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class RendererBase : NonCopyable {
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public:
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public:
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/// Used to reference a framebuffer
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/// Used to reference a framebuffer
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@ -30,6 +34,12 @@ public:
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/// Shutdown the renderer
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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virtual void ShutDown() = 0;
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/// Prepares for video dumping (e.g. create necessary buffers, etc)
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virtual void PrepareVideoDumping() = 0;
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/// Cleans up after video dumping is ended
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virtual void CleanupVideoDumping() = 0;
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/// Updates the framebuffer layout of the contained render window handle.
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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void UpdateCurrentFramebufferLayout();
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