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Merge pull request #4010 from zhaowenlan1779/statusbar-retheme
qt_themes: add themed connected/disconnected icons for dark and fix status bar theme updating
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commit
7b46b7e29a
6 changed files with 13 additions and 0 deletions
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dist/qt_themes/qdarkstyle/icons/16x16/connected.png
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dist/qt_themes/qdarkstyle/icons/16x16/connected.png
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dist/qt_themes/qdarkstyle/icons/16x16/disconnected.png
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dist/qt_themes/qdarkstyle/icons/16x16/disconnected.png
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dist/qt_themes/qdarkstyle/style.qrc
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dist/qt_themes/qdarkstyle/style.qrc
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@ -1,6 +1,8 @@
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<RCC>
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<qresource prefix="icons/qdarkstyle">
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/connected.png">icons/16x16/connected.png</file>
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<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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@ -448,6 +448,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
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connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
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connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
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connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
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&MultiplayerState::UpdateThemedIcons);
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}
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void GMainWindow::ConnectMenuEvents() {
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@ -134,6 +134,14 @@ void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
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QMessageBox::Ok);
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}
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void MultiplayerState::UpdateThemedIcons() {
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if (current_state == Network::RoomMember::State::Joined) {
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status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
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} else {
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status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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}
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}
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static void BringWidgetToFront(QWidget* widget) {
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widget->show();
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widget->activateWindow();
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@ -46,6 +46,7 @@ public slots:
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void OnOpenNetworkRoom();
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void OnDirectConnectToRoom();
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void OnAnnounceFailed(const Common::WebResult&);
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void UpdateThemedIcons();
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signals:
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void NetworkStateChanged(const Network::RoomMember::State&);
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