mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
renderer_opengl: Apply styling suggestions
This commit is contained in:
parent
6109935b73
commit
7bcf753a21
3 changed files with 7 additions and 5 deletions
|
@ -27,7 +27,8 @@ public:
|
|||
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
|
||||
|
||||
protected:
|
||||
OGLFramebuffer read_fbo, draw_fbo;
|
||||
OGLFramebuffer read_fbo;
|
||||
OGLFramebuffer draw_fbo;
|
||||
};
|
||||
|
||||
using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;
|
||||
|
|
|
@ -152,7 +152,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
|
|||
std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
|
||||
}
|
||||
#else
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true);
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
|
||||
#endif
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
|
|
@ -6,13 +6,14 @@
|
|||
#include <vector>
|
||||
#include <fmt/chrono.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "shaders/depth_to_color.frag"
|
||||
#include "shaders/depth_to_color.vert"
|
||||
#include "shaders/ds_to_color.frag"
|
||||
#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/texture_downloader_es.h"
|
||||
|
||||
#include "shaders/depth_to_color.frag"
|
||||
#include "shaders/depth_to_color.vert"
|
||||
#include "shaders/ds_to_color.frag"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue