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https://github.com/Lime3DS/Lime3DS
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thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThread
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3 changed files with 9 additions and 12 deletions
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@ -147,7 +147,7 @@ void CallThread(Thread* t) {
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}
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/// Switches CPU context to that of the specified thread
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void SwitchContext(Thread* t, const char* reason) {
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void SwitchContext(Thread* t) {
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Thread* cur = GetCurrentThread();
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// Save context for current thread
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@ -299,11 +299,11 @@ Handle SetupMainThread(s32 priority, int stack_size) {
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}
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule(const char* reason) {
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void Reschedule() {
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Thread* prev = GetCurrentThread();
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Thread* next = NextThread();
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if (next > 0) {
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SwitchContext(next, reason);
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SwitchContext(next);
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// Hack - automatically change previous thread (which would have been in "wait" state) to
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// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
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@ -51,7 +51,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
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Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule(const char* reason);
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void Reschedule();
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/// Puts a thread in the wait state for the given type/reason
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void WaitCurThread(WaitType wait_type, const char* reason);
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@ -106,10 +106,9 @@ Result CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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// ImplementMe
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronization1 called handle=0x%08X, nanoseconds=%d",
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handle, nano_seconds);
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Kernel::Reschedule("WaitSynchronization1");
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Kernel::WaitCurThread(WAITTYPE_SYNCH, "WaitSynchronization1"); // TODO(bunnei): Is this correct?
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return 0;
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}
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@ -117,16 +116,14 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all, s64 nano_seconds) {
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s32* out = (s32*)_out;
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Handle* handles = (Handle*)_handles;
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// ImplementMe
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronizationN called handle_count=%d, wait_all=%s, nanoseconds=%d %s",
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handle_count, (wait_all ? "true" : "false"), nano_seconds);
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for (u32 i = 0; i < handle_count; i++) {
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DEBUG_LOG(SVC, "\thandle[%d]=0x%08X", i, handles[i]);
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}
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Kernel::Reschedule("WaitSynchronizationN");
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Kernel::WaitCurThread(WAITTYPE_SYNCH, "WaitSynchronizationN"); // TODO(bunnei): Is this correct?
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return 0;
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}
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@ -174,7 +171,7 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
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name = buff;
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}
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Handle thread = Kernel::CreateThread(name.c_str(), entry_point, priority, processor_id,
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Handle thread = Kernel::CreateThread(name.c_str(), entry_point, priority, arg, processor_id,
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stack_top);
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Core::g_app_core->SetReg(1, thread);
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