mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-28 10:02:31 -06:00
Pica/TextureEnvironment: Add a note.
This commit is contained in:
parent
e11fb96408
commit
81ebb4d682
1 changed files with 4 additions and 0 deletions
|
@ -277,6 +277,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Textures are laid out from bottom to top, hence we invert the t coordinate.
|
||||||
|
// NOTE: This may not be the right place for the inversion.
|
||||||
|
// TODO: Check if this applies to ETC textures, too.
|
||||||
s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
|
s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
|
||||||
t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue