mirror of
https://github.com/Lime3DS/Lime3DS
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video_core/shader: Refactor JIT-Engines into JitEngine
type (#7210)
This commit is contained in:
parent
db7b929e47
commit
83b329f6e1
12 changed files with 80 additions and 165 deletions
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@ -37,7 +37,7 @@ static inline u64 ComputeStructHash64(const T& data) noexcept {
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* Combines the seed parameter with the provided hash, producing a new unique hash
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* Implementation from: http://boost.sourceforge.net/doc/html/boost/hash_combine.html
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*/
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inline u64 HashCombine(std::size_t seed, const u64 hash) {
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inline u64 HashCombine(const u64 seed, const u64 hash) {
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return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
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}
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@ -156,13 +156,11 @@ add_library(video_core STATIC
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shader/shader.h
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shader/shader_interpreter.cpp
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shader/shader_interpreter.h
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shader/shader_jit_a64.cpp
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shader/shader_jit.cpp
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shader/shader_jit.h
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shader/shader_jit_a64_compiler.cpp
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shader/shader_jit_a64.h
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shader/shader_jit_a64_compiler.h
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shader/shader_jit_x64.cpp
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shader/shader_jit_x64_compiler.cpp
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shader/shader_jit_x64.h
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shader/shader_jit_x64_compiler.h
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texture/etc1.cpp
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texture/etc1.h
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@ -13,17 +13,15 @@
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#include "video_core/regs_shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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#if CITRA_ARCH(x86_64)
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#include "video_core/shader/shader_jit_x64.h"
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#elif CITRA_ARCH(arm64)
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#include "video_core/shader/shader_jit_a64.h"
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#endif
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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#include "video_core/shader/shader_jit.h"
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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#include "video_core/video_core.h"
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namespace Pica::Shader {
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void OutputVertex::ValidateSemantics(const RasterizerRegs& regs) {
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unsigned int num_attributes = regs.vs_output_total;
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u32 num_attributes = regs.vs_output_total;
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ASSERT(num_attributes <= 7);
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for (std::size_t attrib = 0; attrib < num_attributes; ++attrib) {
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u32 output_register_map = regs.vs_output_attributes[attrib].raw;
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@ -54,7 +52,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
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static_assert(sizeof(std::array<f24, 24>) == sizeof(ret),
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"Struct and array have different sizes.");
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unsigned int num_attributes = regs.vs_output_total & 7;
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u32 num_attributes = regs.vs_output_total & 7;
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for (std::size_t attrib = 0; attrib < num_attributes; ++attrib) {
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const auto output_register_map = regs.vs_output_attributes[attrib];
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vertex_slots_overflow[output_register_map.map_x] = input.attr[attrib][0];
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@ -65,7 +63,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
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// The hardware takes the absolute and saturates vertex colors like this, *before* doing
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// interpolation
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for (unsigned i = 0; i < 4; ++i) {
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for (u32 i = 0; i < 4; ++i) {
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float c = std::fabs(ret.color[i].ToFloat32());
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ret.color[i] = f24::FromFloat32(c < 1.0f ? c : 1.0f);
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}
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@ -84,10 +82,10 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
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}
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void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
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const unsigned max_attribute = config.max_input_attribute_index;
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const u32 max_attribute = config.max_input_attribute_index;
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for (unsigned attr = 0; attr <= max_attribute; ++attr) {
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unsigned reg = config.GetRegisterForAttribute(attr);
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for (u32 attr = 0; attr <= max_attribute; ++attr) {
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u32 reg = config.GetRegisterForAttribute(attr);
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registers.input[reg] = input.attr[attr];
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}
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}
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@ -141,11 +139,9 @@ void GSUnitState::ConfigOutput(const ShaderRegs& config) {
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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#if CITRA_ARCH(x86_64)
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static std::unique_ptr<JitX64Engine> jit_engine;
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#elif CITRA_ARCH(arm64)
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static std::unique_ptr<JitA64Engine> jit_engine;
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#endif
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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static std::unique_ptr<JitEngine> jit_engine;
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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static InterpreterEngine interpreter_engine;
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ShaderEngine* GetEngine() {
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@ -153,7 +149,7 @@ ShaderEngine* GetEngine() {
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// TODO(yuriks): Re-initialize on each change rather than being persistent
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if (VideoCore::g_shader_jit_enabled) {
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if (jit_engine == nullptr) {
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jit_engine = std::make_unique<decltype(jit_engine)::element_type>();
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jit_engine = std::make_unique<JitEngine>();
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}
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return jit_engine.get();
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}
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@ -164,7 +160,7 @@ ShaderEngine* GetEngine() {
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void Shutdown() {
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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jit_engine = nullptr;
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jit_engine.reset();
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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}
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@ -22,8 +22,8 @@
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namespace Pica::Shader {
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constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096;
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constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096;
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constexpr u32 MAX_PROGRAM_CODE_LENGTH = 4096;
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constexpr u32 MAX_SWIZZLE_DATA_LENGTH = 4096;
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using ProgramCode = std::array<u32, MAX_PROGRAM_CODE_LENGTH>;
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using SwizzleData = std::array<u32, MAX_SWIZZLE_DATA_LENGTH>;
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@ -33,7 +33,7 @@ struct AttributeBuffer {
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private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& attr;
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}
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};
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@ -62,7 +62,7 @@ struct OutputVertex {
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private:
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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void serialize(Archive& ar, const u32) {
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ar& pos;
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ar& quat;
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ar& color;
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@ -113,7 +113,7 @@ struct GSEmitter {
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private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& buffer;
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ar& vertex_id;
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ar& prim_emit;
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@ -142,7 +142,7 @@ struct UnitState {
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private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& input;
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ar& temporary;
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ar& output;
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@ -158,15 +158,15 @@ struct UnitState {
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GSEmitter* emitter_ptr;
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static std::size_t InputOffset(int register_index) {
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static std::size_t InputOffset(s32 register_index) {
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return offsetof(UnitState, registers.input) + register_index * sizeof(Common::Vec4<f24>);
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}
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static std::size_t OutputOffset(int register_index) {
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static std::size_t OutputOffset(s32 register_index) {
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return offsetof(UnitState, registers.output) + register_index * sizeof(Common::Vec4<f24>);
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}
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static std::size_t TemporaryOffset(int register_index) {
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static std::size_t TemporaryOffset(s32 register_index) {
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return offsetof(UnitState, registers.temporary) +
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register_index * sizeof(Common::Vec4<f24>);
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}
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@ -184,7 +184,7 @@ struct UnitState {
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private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& registers;
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ar& conditional_code;
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ar& address_registers;
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@ -207,7 +207,7 @@ struct GSUnitState : public UnitState {
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private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& boost::serialization::base_object<UnitState>(*this);
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ar& emitter;
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}
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@ -221,22 +221,22 @@ struct Uniforms {
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std::array<bool, 16> b;
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std::array<Common::Vec4<u8>, 4> i;
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static std::size_t GetFloatUniformOffset(unsigned index) {
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static std::size_t GetFloatUniformOffset(u32 index) {
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return offsetof(Uniforms, f) + index * sizeof(Common::Vec4<f24>);
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}
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static std::size_t GetBoolUniformOffset(unsigned index) {
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static std::size_t GetBoolUniformOffset(u32 index) {
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return offsetof(Uniforms, b) + index * sizeof(bool);
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}
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static std::size_t GetIntUniformOffset(unsigned index) {
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static std::size_t GetIntUniformOffset(u32 index) {
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return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>);
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}
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private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& f;
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ar& b;
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ar& i;
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@ -251,7 +251,7 @@ struct ShaderSetup {
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/// Data private to ShaderEngines
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struct EngineData {
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unsigned int entry_point;
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u32 entry_point;
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/// Used by the JIT, points to a compiled shader object.
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const void* cached_shader = nullptr;
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} engine_data;
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@ -288,7 +288,7 @@ private:
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
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void serialize(Archive& ar, const u32 file_version) {
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ar& uniforms;
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ar& program_code;
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ar& swizzle_data;
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@ -307,7 +307,7 @@ public:
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* Performs any shader unit setup that only needs to happen once per shader (as opposed to once
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* per vertex, which would happen within the `Run` function).
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*/
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virtual void SetupBatch(ShaderSetup& setup, unsigned int entry_point) = 0;
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virtual void SetupBatch(ShaderSetup& setup, u32 entry_point) = 0;
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/**
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* Runs the currently setup shader.
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@ -3,27 +3,32 @@
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// Refer to the license.txt file included.
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#include "common/arch.h"
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#if CITRA_ARCH(x86_64)
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit_x64.h"
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#include "video_core/shader/shader_jit.h"
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#if CITRA_ARCH(arm64)
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#include "video_core/shader/shader_jit_a64_compiler.h"
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#endif
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#if CITRA_ARCH(x86_64)
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#include "video_core/shader/shader_jit_x64_compiler.h"
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#endif
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namespace Pica::Shader {
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JitX64Engine::JitX64Engine() = default;
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JitX64Engine::~JitX64Engine() = default;
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JitEngine::JitEngine() = default;
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JitEngine::~JitEngine() = default;
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void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
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void JitEngine::SetupBatch(ShaderSetup& setup, u32 entry_point) {
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ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
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setup.engine_data.entry_point = entry_point;
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u64 code_hash = setup.GetProgramCodeHash();
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u64 swizzle_hash = setup.GetSwizzleDataHash();
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const u64 code_hash = setup.GetProgramCodeHash();
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const u64 swizzle_hash = setup.GetSwizzleDataHash();
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u64 cache_key = code_hash ^ swizzle_hash;
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const u64 cache_key = Common::HashCombine(code_hash, swizzle_hash);
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auto iter = cache.find(cache_key);
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if (iter != cache.end()) {
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setup.engine_data.cached_shader = iter->second.get();
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@ -37,7 +42,7 @@ void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
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MICROPROFILE_DECLARE(GPU_Shader);
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void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state) const {
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void JitEngine::Run(const ShaderSetup& setup, UnitState& state) const {
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ASSERT(setup.engine_data.cached_shader != nullptr);
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MICROPROFILE_SCOPE(GPU_Shader);
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} // namespace Pica::Shader
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#endif // CITRA_ARCH(x86_64)
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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@ -5,7 +5,7 @@
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#pragma once
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#include "common/arch.h"
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#if CITRA_ARCH(x86_64)
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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#include <memory>
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#include <unordered_map>
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@ -16,12 +16,12 @@ namespace Pica::Shader {
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class JitShader;
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class JitX64Engine final : public ShaderEngine {
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class JitEngine final : public ShaderEngine {
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public:
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JitX64Engine();
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~JitX64Engine() override;
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JitEngine();
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~JitEngine() override;
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void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
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void SetupBatch(ShaderSetup& setup, u32 entry_point) override;
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void Run(const ShaderSetup& setup, UnitState& state) const override;
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private:
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} // namespace Pica::Shader
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#endif // CITRA_ARCH(x86_64)
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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@ -1,51 +0,0 @@
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/arch.h"
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#if CITRA_ARCH(arm64)
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit_a64.h"
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#include "video_core/shader/shader_jit_a64_compiler.h"
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namespace Pica::Shader {
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JitA64Engine::JitA64Engine() = default;
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JitA64Engine::~JitA64Engine() = default;
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void JitA64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
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ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
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setup.engine_data.entry_point = entry_point;
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u64 code_hash = setup.GetProgramCodeHash();
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u64 swizzle_hash = setup.GetSwizzleDataHash();
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u64 cache_key = code_hash ^ swizzle_hash;
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auto iter = cache.find(cache_key);
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if (iter != cache.end()) {
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setup.engine_data.cached_shader = iter->second.get();
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} else {
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auto shader = std::make_unique<JitShader>();
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shader->Compile(&setup.program_code, &setup.swizzle_data);
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setup.engine_data.cached_shader = shader.get();
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cache.emplace_hint(iter, cache_key, std::move(shader));
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}
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}
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MICROPROFILE_DECLARE(GPU_Shader);
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void JitA64Engine::Run(const ShaderSetup& setup, UnitState& state) const {
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ASSERT(setup.engine_data.cached_shader != nullptr);
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MICROPROFILE_SCOPE(GPU_Shader);
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const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader);
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shader->Run(setup, state, setup.engine_data.entry_point);
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}
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} // namespace Pica::Shader
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#endif // CITRA_ARCH(arm64)
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@ -1,33 +0,0 @@
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/arch.h"
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#if CITRA_ARCH(arm64)
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#include <memory>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "video_core/shader/shader.h"
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namespace Pica::Shader {
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class JitShader;
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class JitA64Engine final : public ShaderEngine {
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public:
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JitA64Engine();
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~JitA64Engine() override;
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void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
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void Run(const ShaderSetup& setup, UnitState& state) const override;
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private:
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std::unordered_map<u64, std::unique_ptr<JitShader>> cache;
|
||||
};
|
||||
|
||||
} // namespace Pica::Shader
|
||||
|
||||
#endif // CITRA_ARCH(arm64)
|
|
@ -163,7 +163,7 @@ void JitShader::Compile_Assert(bool condition, const char* msg) {}
|
|||
* @param src_reg SourceRegister object corresponding to the source register to load
|
||||
* @param dest Destination QReg register to store the loaded, swizzled source register
|
||||
*/
|
||||
void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
|
||||
void JitShader::Compile_SwizzleSrc(Instruction instr, u32 src_num, SourceRegister src_reg,
|
||||
QReg dest) {
|
||||
XReg src_ptr = XZR;
|
||||
std::size_t src_offset;
|
||||
|
@ -855,7 +855,7 @@ void JitShader::Compile_SETE(Instruction instr) {
|
|||
l(end);
|
||||
}
|
||||
|
||||
void JitShader::Compile_Block(unsigned end) {
|
||||
void JitShader::Compile_Block(u32 end) {
|
||||
while (program_counter < end) {
|
||||
Compile_NextInstr();
|
||||
}
|
||||
|
@ -957,7 +957,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
|
|||
BR(ABI_PARAM3);
|
||||
|
||||
// Compile entire program
|
||||
Compile_Block(static_cast<unsigned>(program_code->size()));
|
||||
Compile_Block(static_cast<u32>(program_code->size()));
|
||||
|
||||
// Free memory that's no longer needed
|
||||
program_code = nullptr;
|
||||
|
|
|
@ -37,7 +37,7 @@ class JitShader : private oaknut::CodeBlock, public oaknut::CodeGenerator {
|
|||
public:
|
||||
JitShader();
|
||||
|
||||
void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const {
|
||||
void Run(const ShaderSetup& setup, UnitState& state, u32 offset) const {
|
||||
program(&setup.uniforms, &state, instruction_labels[offset].ptr<const std::byte*>());
|
||||
}
|
||||
|
||||
|
@ -75,10 +75,10 @@ public:
|
|||
void Compile_SETE(Instruction instr);
|
||||
|
||||
private:
|
||||
void Compile_Block(unsigned end);
|
||||
void Compile_Block(u32 end);
|
||||
void Compile_NextInstr();
|
||||
|
||||
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
|
||||
void Compile_SwizzleSrc(Instruction instr, u32 src_num, SourceRegister src_reg,
|
||||
oaknut::QReg dest);
|
||||
void Compile_DestEnable(Instruction instr, oaknut::QReg dest);
|
||||
|
||||
|
@ -129,10 +129,10 @@ private:
|
|||
std::vector<oaknut::Label> loop_break_labels;
|
||||
|
||||
/// Offsets in code where a return needs to be inserted
|
||||
std::vector<unsigned> return_offsets;
|
||||
std::vector<u32> return_offsets;
|
||||
|
||||
unsigned program_counter = 0; ///< Offset of the next instruction to decode
|
||||
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
|
||||
u32 program_counter = 0; ///< Offset of the next instruction to decode
|
||||
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
|
||||
|
||||
using CompiledShader = void(const void* setup, void* state, const std::byte* start_addr);
|
||||
CompiledShader* program = nullptr;
|
||||
|
|
|
@ -187,7 +187,7 @@ void JitShader::Compile_Assert(bool condition, const char* msg) {
|
|||
* @param src_reg SourceRegister object corresponding to the source register to load
|
||||
* @param dest Destination XMM register to store the loaded, swizzled source register
|
||||
*/
|
||||
void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
|
||||
void JitShader::Compile_SwizzleSrc(Instruction instr, u32 src_num, SourceRegister src_reg,
|
||||
Xmm dest) {
|
||||
Reg64 src_ptr;
|
||||
std::size_t src_offset;
|
||||
|
@ -213,13 +213,13 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
|
|||
ASSERT_MSG(src_offset == static_cast<std::size_t>(src_offset_disp),
|
||||
"Source register offset too large for int type");
|
||||
|
||||
unsigned operand_desc_id;
|
||||
u32 operand_desc_id;
|
||||
|
||||
const bool is_inverted =
|
||||
(0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
|
||||
|
||||
unsigned address_register_index;
|
||||
unsigned offset_src;
|
||||
u32 address_register_index;
|
||||
u32 offset_src;
|
||||
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
|
||||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
||||
|
@ -254,7 +254,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
|
|||
|
||||
// First we add 128 to address_reg so the first comparison is turned to
|
||||
// address_reg >= 0 && address_reg < 256 which can be performed with
|
||||
// a single unsigned comparison (cmovb)
|
||||
// a single u32 comparison (cmovb)
|
||||
lea(eax, ptr[address_reg + 128]);
|
||||
mov(ebx, src_reg.GetIndex());
|
||||
mov(ecx, address_reg.cvt32());
|
||||
|
@ -297,7 +297,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
|
|||
|
||||
void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
|
||||
DestRegister dest;
|
||||
unsigned operand_desc_id;
|
||||
u32 operand_desc_id;
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
|
||||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
||||
operand_desc_id = instr.mad.operand_desc_id;
|
||||
|
@ -915,7 +915,7 @@ void JitShader::Compile_SETE(Instruction instr) {
|
|||
L(end);
|
||||
}
|
||||
|
||||
void JitShader::Compile_Block(unsigned end) {
|
||||
void JitShader::Compile_Block(u32 end) {
|
||||
while (program_counter < end) {
|
||||
Compile_NextInstr();
|
||||
}
|
||||
|
@ -943,7 +943,7 @@ void JitShader::Compile_NextInstr() {
|
|||
Instruction instr = {(*program_code)[program_counter++]};
|
||||
|
||||
OpCode::Id opcode = instr.opcode.Value();
|
||||
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
|
||||
auto instr_func = instr_table[static_cast<u32>(opcode)];
|
||||
|
||||
if (instr_func) {
|
||||
// JIT the instruction!
|
||||
|
@ -1023,7 +1023,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
|
|||
jmp(ABI_PARAM3);
|
||||
|
||||
// Compile entire program
|
||||
Compile_Block(static_cast<unsigned>(program_code->size()));
|
||||
Compile_Block(static_cast<u32>(program_code->size()));
|
||||
|
||||
// Free memory that's no longer needed
|
||||
program_code = nullptr;
|
||||
|
|
|
@ -36,7 +36,7 @@ class JitShader : public Xbyak::CodeGenerator {
|
|||
public:
|
||||
JitShader();
|
||||
|
||||
void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const {
|
||||
void Run(const ShaderSetup& setup, UnitState& state, u32 offset) const {
|
||||
program(&setup.uniforms, &state, instruction_labels[offset].getAddress());
|
||||
}
|
||||
|
||||
|
@ -74,10 +74,10 @@ public:
|
|||
void Compile_SETE(Instruction instr);
|
||||
|
||||
private:
|
||||
void Compile_Block(unsigned end);
|
||||
void Compile_Block(u32 end);
|
||||
void Compile_NextInstr();
|
||||
|
||||
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
|
||||
void Compile_SwizzleSrc(Instruction instr, u32 src_num, SourceRegister src_reg,
|
||||
Xbyak::Xmm dest);
|
||||
void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest);
|
||||
|
||||
|
@ -128,10 +128,10 @@ private:
|
|||
std::vector<Xbyak::Label> loop_break_labels;
|
||||
|
||||
/// Offsets in code where a return needs to be inserted
|
||||
std::vector<unsigned> return_offsets;
|
||||
std::vector<u32> return_offsets;
|
||||
|
||||
unsigned program_counter = 0; ///< Offset of the next instruction to decode
|
||||
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
|
||||
u32 program_counter = 0; ///< Offset of the next instruction to decode
|
||||
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
|
||||
|
||||
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
|
||||
CompiledShader* program = nullptr;
|
||||
|
|
Loading…
Reference in a new issue