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https://github.com/Lime3DS/Lime3DS
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remove polymorphism issue
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parent
fd5f71bcff
commit
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1 changed files with 30 additions and 2 deletions
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@ -33,9 +33,11 @@ public:
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bool Empty() const {
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return !read_ptr->next.load();
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}
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T& Front() const {
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return read_ptr->current;
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}
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template <typename Arg>
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void Push(Arg&& t) {
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// create the element, add it to the queue
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@ -108,15 +110,41 @@ private:
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// single reader, multiple writer queue
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template <typename T, bool NeedSize = true>
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class MPSCQueue : public SPSCQueue<T, NeedSize> {
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class MPSCQueue {
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public:
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u32 Size() const {
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return spsc_queue.Size();
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}
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bool Empty() const {
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return spsc_queue.Empty();
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}
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T& Front() const {
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return spsc_queue.Front();
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}
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template <typename Arg>
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void Push(Arg&& t) {
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std::lock_guard<std::mutex> lock(write_lock);
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SPSCQueue<T, NeedSize>::Push(t);
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spsc_queue.Push(t);
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}
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void Pop() {
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return spsc_queue.Pop();
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}
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bool Pop(T& t) {
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return spsc_queue.Pop(t);
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}
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// not thread-safe
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void Clear() {
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spsc_queue.Clear();
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}
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private:
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SPSCQueue<T, NeedSize> spsc_queue;
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std::mutex write_lock;
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};
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} // namespace Common
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