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audio_core: Dispose of current audio sink before opening new one. (#6567)
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1 changed files with 3 additions and 0 deletions
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@ -17,6 +17,9 @@ DspInterface::DspInterface() = default;
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DspInterface::~DspInterface() = default;
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DspInterface::~DspInterface() = default;
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void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) {
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void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) {
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// Dispose of the current sink first to avoid contention.
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sink.reset();
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sink = CreateSinkFromID(sink_type, audio_device);
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sink = CreateSinkFromID(sink_type, audio_device);
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sink->SetCallback(
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sink->SetCallback(
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[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
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[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
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