mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-29 02:22:37 -06:00
vertex_shader: Implement MIN instruction.
This commit is contained in:
parent
595fe49a8f
commit
875bd29766
1 changed files with 9 additions and 0 deletions
|
@ -208,6 +208,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
}
|
||||
break;
|
||||
|
||||
case OpCode::Id::MIN:
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
||||
dest[i] = std::min(src1[i], src2[i]);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpCode::Id::DP3:
|
||||
case OpCode::Id::DP4:
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue