mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Merge pull request #3976 from MerryMage/rm-code_block
common: CodeBlock is unused
This commit is contained in:
commit
87872aa369
2 changed files with 0 additions and 86 deletions
|
@ -49,7 +49,6 @@ add_library(common STATIC
|
||||||
chunk_file.h
|
chunk_file.h
|
||||||
cityhash.cpp
|
cityhash.cpp
|
||||||
cityhash.h
|
cityhash.h
|
||||||
code_block.h
|
|
||||||
color.h
|
color.h
|
||||||
common_funcs.h
|
common_funcs.h
|
||||||
common_paths.h
|
common_paths.h
|
||||||
|
|
|
@ -1,85 +0,0 @@
|
||||||
// Copyright 2013 Dolphin Emulator Project
|
|
||||||
// Licensed under GPLv2
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstddef>
|
|
||||||
#include "common/common_types.h"
|
|
||||||
#include "common/memory_util.h"
|
|
||||||
|
|
||||||
// Everything that needs to generate code should inherit from this.
|
|
||||||
// You get memory management for free, plus, you can use all emitter functions without
|
|
||||||
// having to prefix them with gen-> or something similar.
|
|
||||||
// Example implementation:
|
|
||||||
// class JIT : public CodeBlock<ARMXEmitter> {}
|
|
||||||
template <class T>
|
|
||||||
class CodeBlock : public T, NonCopyable {
|
|
||||||
private:
|
|
||||||
// A privately used function to set the executable RAM space to something invalid.
|
|
||||||
// For debugging usefulness it should be used to set the RAM to a host specific breakpoint
|
|
||||||
// instruction
|
|
||||||
virtual void PoisonMemory() = 0;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
u8* region;
|
|
||||||
size_t region_size;
|
|
||||||
|
|
||||||
public:
|
|
||||||
CodeBlock() : region(nullptr), region_size(0) {}
|
|
||||||
virtual ~CodeBlock() {
|
|
||||||
if (region)
|
|
||||||
FreeCodeSpace();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call this before you generate any code.
|
|
||||||
void AllocCodeSpace(int size) {
|
|
||||||
region_size = size;
|
|
||||||
region = (u8*)AllocateExecutableMemory(region_size);
|
|
||||||
T::SetCodePtr(region);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Always clear code space with breakpoints, so that if someone accidentally executes
|
|
||||||
// uninitialized, it just breaks into the debugger.
|
|
||||||
void ClearCodeSpace() {
|
|
||||||
PoisonMemory();
|
|
||||||
ResetCodePtr();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
|
|
||||||
void FreeCodeSpace() {
|
|
||||||
#ifdef __SYMBIAN32__
|
|
||||||
ResetExecutableMemory(region);
|
|
||||||
#else
|
|
||||||
FreeMemoryPages(region, region_size);
|
|
||||||
#endif
|
|
||||||
region = nullptr;
|
|
||||||
region_size = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsInSpace(const u8* ptr) {
|
|
||||||
return (ptr >= region) && (ptr < (region + region_size));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cannot currently be undone. Will write protect the entire code region.
|
|
||||||
// Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
|
|
||||||
void WriteProtect() {
|
|
||||||
WriteProtectMemory(region, region_size, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ResetCodePtr() {
|
|
||||||
T::SetCodePtr(region);
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t GetSpaceLeft() const {
|
|
||||||
return region_size - (T::GetCodePtr() - region);
|
|
||||||
}
|
|
||||||
|
|
||||||
u8* GetBasePtr() {
|
|
||||||
return region;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t GetOffset(const u8* ptr) const {
|
|
||||||
return ptr - region;
|
|
||||||
}
|
|
||||||
};
|
|
Loading…
Reference in a new issue