mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 17:42:40 -06:00
commit
8968c1dfec
2 changed files with 0 additions and 43 deletions
|
@ -52,7 +52,6 @@ set(HEADERS
|
||||||
synchronized_wrapper.h
|
synchronized_wrapper.h
|
||||||
thread.h
|
thread.h
|
||||||
thread_queue_list.h
|
thread_queue_list.h
|
||||||
thunk.h
|
|
||||||
timer.h
|
timer.h
|
||||||
vector_math.h
|
vector_math.h
|
||||||
)
|
)
|
||||||
|
|
|
@ -1,42 +0,0 @@
|
||||||
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
|
|
||||||
// Licensed under GPLv2 or any later version
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
#include "common/common_types.h"
|
|
||||||
|
|
||||||
// This simple class creates a wrapper around a C/C++ function that saves all fp state
|
|
||||||
// before entering it, and restores it upon exit. This is required to be able to selectively
|
|
||||||
// call functions from generated code, without inflicting the performance hit and increase
|
|
||||||
// of complexity that it means to protect the generated code from this problem.
|
|
||||||
|
|
||||||
// This process is called thunking.
|
|
||||||
|
|
||||||
// There will only ever be one level of thunking on the stack, plus,
|
|
||||||
// we don't want to pollute the stack, so we store away regs somewhere global.
|
|
||||||
// NOT THREAD SAFE. This may only be used from the CPU thread.
|
|
||||||
// Any other thread using this stuff will be FATAL.
|
|
||||||
|
|
||||||
class ThunkManager : public Gen::XCodeBlock
|
|
||||||
{
|
|
||||||
std::map<void *, const u8 *> thunks;
|
|
||||||
|
|
||||||
const u8 *save_regs;
|
|
||||||
const u8 *load_regs;
|
|
||||||
|
|
||||||
public:
|
|
||||||
ThunkManager() {
|
|
||||||
Init();
|
|
||||||
}
|
|
||||||
~ThunkManager() {
|
|
||||||
Shutdown();
|
|
||||||
}
|
|
||||||
void *ProtectFunction(void *function, int num_params);
|
|
||||||
private:
|
|
||||||
void Init();
|
|
||||||
void Shutdown();
|
|
||||||
void Reset();
|
|
||||||
};
|
|
Loading…
Reference in a new issue