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https://github.com/Lime3DS/Lime3DS
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input_common: Add missing override specifiers
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3 changed files with 2 additions and 14 deletions
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@ -14,7 +14,7 @@ public:
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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: key_button_list(key_button_list_) {}
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: key_button_list(key_button_list_) {}
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~KeyButton();
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~KeyButton() override;
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bool GetStatus() const override {
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bool GetStatus() const override {
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return status.load();
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return status.load();
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@ -133,7 +133,7 @@ public:
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity, tilt_clamp);
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device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity, tilt_clamp);
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}
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}
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std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const {
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std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const override {
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return device->GetStatus();
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return device->GetStatus();
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}
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}
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@ -314,10 +314,6 @@ namespace Polling {
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class SDLPoller : public InputCommon::Polling::DevicePoller {
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class SDLPoller : public InputCommon::Polling::DevicePoller {
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public:
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public:
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SDLPoller() = default;
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~SDLPoller() = default;
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void Start() override {
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void Start() override {
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// SDL joysticks must be opened, otherwise they don't generate events
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// SDL joysticks must be opened, otherwise they don't generate events
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SDL_JoystickUpdate();
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SDL_JoystickUpdate();
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@ -341,10 +337,6 @@ private:
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class SDLButtonPoller final : public SDLPoller {
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class SDLButtonPoller final : public SDLPoller {
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public:
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public:
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SDLButtonPoller() = default;
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~SDLButtonPoller() = default;
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Common::ParamPackage GetNextInput() override {
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Common::ParamPackage GetNextInput() override {
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SDL_Event event;
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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@ -364,10 +356,6 @@ public:
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class SDLAnalogPoller final : public SDLPoller {
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class SDLAnalogPoller final : public SDLPoller {
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public:
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public:
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SDLAnalogPoller() = default;
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~SDLAnalogPoller() = default;
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void Start() override {
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void Start() override {
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SDLPoller::Start();
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SDLPoller::Start();
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